Re: Pixel Shader questions

2006-04-09 Thread H. Verbeet
On 09/04/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: > What's broken with shaders? Are there known problems, or bugs that > haven't been found yet? > There's quite a bit of functionality that isn't implemented, or isn't implemented correctly, in particular v2 and v3 shaders. It also looks like in

Re: Pixel Shader questions

2006-04-09 Thread Ivan Gyurdiev
H. Verbeet wrote: On 09/04/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: 1) The following pixel shader opcodes appear to be implemented with fragment_ARB, yet they are marked REQUIRE_GLSL. This generates errors, and they are skipped. Is this intentional? D3DSIO_TEX (texld), D3DSIO_CND, D3DSI

Re: Pixel Shader questions

2006-04-09 Thread H. Verbeet
On 09/04/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: > 1) The following pixel shader opcodes appear to be implemented with > fragment_ARB, yet they are marked REQUIRE_GLSL. > This generates errors, and they are skipped. Is this intentional? > > D3DSIO_TEX (texld), D3DSIO_CND, D3DSIO_CMP. I'm not

Pixel Shader questions

2006-04-09 Thread Ivan Gyurdiev
1) The following pixel shader opcodes appear to be implemented with fragment_ARB, yet they are marked REQUIRE_GLSL. This generates errors, and they are skipped. Is this intentional? D3DSIO_TEX (texld), D3DSIO_CND, D3DSIO_CMP. 2) D3DSIO_CMP appears incorrect according to info online - the Openg