RE: Patchwatcher: patchwatcher bug: Try number 2 drawprim.c drawStridedSlow

2008-09-11 Thread Stefan Dösinger
> Because the original code was set up with the numbers originally.. And this is wrong. So the original code is wrong here. The assumption the code makes just happens to work for FLOAT1 to FLOAT4 D3DDECL types, and not for higher ones

Re: Patchwatcher: patchwatcher bug: Try number 2 drawprim.c drawStridedSlow

2008-09-11 Thread Chris Ahrendt
Henri Verbeet wrote: > 2008/9/11 Chris Ahrendt <[EMAIL PROTECTED]>: >> Henri Verbeet wrote: >>> 2008/9/11 Chris Ahrendt <[EMAIL PROTECTED]>: Ok what now I did a git to get the latest tree... I generated the patch off the latest tree.. and submitted it again... what I am failing.

Re: Patchwatcher: patchwatcher bug: Try number 2 drawprim.c drawStridedSlow

2008-09-11 Thread Henri Verbeet
2008/9/11 Chris Ahrendt <[EMAIL PROTECTED]>: > Henri Verbeet wrote: >> >> 2008/9/11 Chris Ahrendt <[EMAIL PROTECTED]>: >>> >>> Ok what now I did a git to get the latest tree... I generated the >>> patch off the latest tree.. and submitted it again... what I am failing. >>> so I can fix it =)..

Re: Patchwatcher: patchwatcher bug: Try number 2 drawprim.c drawStridedSlow

2008-09-11 Thread Chris Ahrendt
Henri Verbeet wrote: > 2008/9/11 Chris Ahrendt <[EMAIL PROTECTED]>: >> Ok what now I did a git to get the latest tree... I generated the >> patch off the latest tree.. and submitted it again... what I am failing. >> so I can fix it =).. the code compiles just fine and runs on my machine >> so n

Re: Patchwatcher: patchwatcher bug: Try number 2 drawprim.c drawStridedSlow

2008-09-11 Thread Henri Verbeet
2008/9/11 Chris Ahrendt <[EMAIL PROTECTED]>: > Ok what now I did a git to get the latest tree... I generated the > patch off the latest tree.. and submitted it again... what I am failing. > so I can fix it =).. the code compiles just fine and runs on my machine > so not sure... > > chris > The