Re: Patch to make X11DRV_GetAsyncKeyState work for TacOps

2007-01-25 Thread Martin Cracauer
Mike McCormack wrote on Thu, Jan 25, 2007 at 06:42:25PM +0900: > > Martin Cracauer wrote: > > >The game "TacOps" (a standalone 2D wargame, not to be mixed up with > >the Unreal mod "Tac Ops") uses home-grown scrollbars. They have > >autorepeat, that means holding the mouse button on the "down"

Re: Patch to make X11DRV_GetAsyncKeyState work for TacOps

2007-01-25 Thread Mike McCormack
Martin Cracauer wrote: The game "TacOps" (a standalone 2D wargame, not to be mixed up with the Unreal mod "Tac Ops") uses home-grown scrollbars. They have autorepeat, that means holding the mouse button on the "down" or "up" icons will continue to scroll until you release the button. Without

Patch to make X11DRV_GetAsyncKeyState work for TacOps

2007-01-24 Thread Martin Cracauer
The appended patch against the CVS version fixes one issue for me. The game "TacOps" (a standalone 2D wargame, not to be mixed up with the Unreal mod "Tac Ops") uses home-grown scrollbars. They have autorepeat, that means holding the mouse button on the "down" or "up" icons will continue to scrol