Re: [PATCH] d3drm: added some freeing of memory in error paths (Coverity)

2013-10-14 Thread Henri Verbeet
On 13 October 2013 11:13, Marcus Meissner wrote: > 1104553 Resource leak > Fixing the memory leak is fine of course, but I think it would be better to handle the array initialization in d3drm_visual_array_create() etc. instead, so that those functions actually return an object that's properly init

RE: d3d11 patch

2013-10-13 Thread Max .
Hum... WIR= When it's ready ??? Ok ok, i still wait > From: frederic.dela...@gmail.com > Date: Sun, 13 Oct 2013 01:49:04 +0200 > Subject: Re: d3d11 patch > To: asnl...@hotmail.com > CC: wine-devel@winehq.org > > On Fri, Oct 11, 2013 at 7:20 PM, Max . wrote: > >

Re: d3d11 patch

2013-10-12 Thread Frédéric Delanoy
On Fri, Oct 11, 2013 at 7:20 PM, Max . wrote: > Hi, > > I would like to know when the first patchs for d3d11 will be introduce into > wine ? > Beginning of 2014 ? middle 2014 ? End 2014 ? > > Thanks, WIR

d3d11 patch

2013-10-12 Thread Max .
Hi, I would like to know when the first patchs for d3d11 will be introduce into wine ? Beginning of 2014 ? middle 2014 ? End 2014 ? Thanks,

Re: [PATCH] user32/tests: Test SetUserObjectInformation for invisible winstation.

2013-10-11 Thread Qian Hong
Hmm... It still fails today. I have a better idea to fix it, will send a patch tomorrow. Sorry for introducing the failures :(

Re: [PATCH] user32/tests: Test SetUserObjectInformation for invisible winstation.

2013-10-10 Thread Qian Hong
On Thu, Oct 10, 2013 at 8:42 PM, Qian Hong wrote: > Sorry for introduced the failures, I'd like to investigate, however I > can't reproduce the failures on my own Win7. I try to run > winetest-latest.exe on the testbot, but it ran timeout (as expect), is > there any way I can increase the timeout

Re: [PATCH] user32/tests: Test SetUserObjectInformation for invisible winstation.

2013-10-10 Thread Qian Hong
Hello, On Thu, Oct 10, 2013 at 6:48 PM, Alexandre Julliard wrote: > Can you please fix the test failures introduced by your previous changes > first? cf. https://test.winehq.org/data/tests/user32:winstation.html Sorry for introduced the failures, I'd like to investigate, however I can't reprodu

Re: [PATCH] user32/tests: Test SetUserObjectInformation for invisible winstation.

2013-10-10 Thread Alexandre Julliard
Qian Hong writes: > --- > dlls/user32/tests/winstation.c | 57 > > 1 file changed, 57 insertions(+) Can you please fix the test failures introduced by your previous changes first? cf. https://test.winehq.org/data/tests/user32:winstation.html -- Alex

Re: [PATCH 5/5] user32: Implement better stub of OpenInputDesktop.

2013-10-10 Thread Qian Hong
Hi Vincent, Thanks a lot for the advice, I'll try that. On Thu, Oct 10, 2013 at 12:41 AM, Vincent Povirk wrote: > I don't think it's possible to properly implement SwitchDesktop in > either the X11 or Mac driver. There's just nothing sensible for it to > do. > That's one reason that I didn't try

Re: [PATCH 5/5] user32: Implement better stub of OpenInputDesktop.

2013-10-09 Thread Vincent Povirk
I don't think it's possible to properly implement SwitchDesktop in either the X11 or Mac driver. There's just nothing sensible for it to do. One possible strategy would be to implement SwitchDesktop in user32 and wineserver. Wineserver could logically track the input desktop, and OpenInputDesktop

Re: [PATCH] d3dx9: Move object initialization into a separate function.

2013-10-09 Thread Matteo Bruni
>> >>> 2. If a variable has something in data, it is fxlc, shader (preshader) or >>> a >>> string. This was state ST_CONSTANT and ST_FXLC. >>> >>> 3. If it has both (destination and data), it points to an array of shader >>> variables. The

Re: [PATCH 4/5] d3drm: Compare with the correct IID in IDirect3DRMVisualArrayImpl_QueryInterface().

2013-10-09 Thread Henri Verbeet
IsEqualGUID(riid, &IID_IDirect3DRMVisualArray) >> +|| IsEqualGUID(riid, &IID_IUnknown)) >> { >> -*ret_iface = iface; >> IDirect3DRMVisualArray_AddRef(iface); >> +*out = iface; >> return S_OK; >> } &

Re: [PATCH 4/5] d3drm: Compare with the correct IID in IDirect3DRMVisualArrayImpl_QueryInterface().

2013-10-09 Thread Dmitry Timoshkov
ualGUID(riid, &IID_IUnknown)) > { > -*ret_iface = iface; > IDirect3DRMVisualArray_AddRef(iface); > +*out = iface; > return S_OK; > } Although this is existing code the assignment '*out = iface' is wrong, especially since next patch introduces impl_from_IDirect3DRMVisualArray() helper. Looks like that file needs a bit of COM clean up. -- Dmitry.

Re: [PATCH] d3dx9: Move object initialization into a separate function.

2013-10-09 Thread Rico Schüller
. The name is in the destination, the index could be calculated with the data. This will be added in a later patch. There's still the issue of distinguishing between ST_CONSTANT and ST_FXLC, checking object_id and type might cover that though. I think we could distinguish between them. I forg

Re: [PATCH] d3dx9: Move object initialization into a separate function.

2013-10-08 Thread Matteo Bruni
shader > variables. The name is in the destination, the index could be calculated > with the data. This will be added in a later patch. > There's still the issue of distinguishing between ST_CONSTANT and ST_FXLC, checking object_id and type might cover that though. > Also saving

Re: [PATCH 5/5] user32: Implement better stub of OpenInputDesktop.

2013-10-08 Thread Qian Hong
Hello, this patch is in pending status, is there any way I can improve it? IMO there is no way to 'correctly' implement OpenInputDesktop before implementing SwitchDesktop, as far as SwitchDesktop is a stub, it is safe to assume that OpenInputDesktop will always return either NULL

Re: [PATCH 3/5] wined3d: Handle sRGB_decode when reading the sampler state.

2013-10-08 Thread Henri Verbeet
On 8 October 2013 13:44, Stefan Dösinger wrote: > Are you sure? E.g. if a texture is used with srgb=true and sRGB_decode > is supported, wined3d_texture_bind sets WINED3D_TEXTURE_IS_SRGB. If > the application later calls PreLoad manually, texture2d_preload is > called with SRGB_ANY. Because of the

Re: [PATCH 3/5] wined3d: Handle sRGB_decode when reading the sampler state.

2013-10-08 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Am 2013-10-08 12:06, schrieb Henri Verbeet: > On 8 October 2013 00:27, Stefan Dösinger > wrote: >> diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c >> index 52eac16..eb8ca7e 100644 --- a/dlls/wined3d/surface.c +++ >> b/dlls/wined3d/surfac

Re: [PATCH 3/5] wined3d: Handle sRGB_decode when reading the sampler state.

2013-10-08 Thread Henri Verbeet
On 8 October 2013 00:27, Stefan Dösinger wrote: > diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c > index 52eac16..eb8ca7e 100644 > --- a/dlls/wined3d/surface.c > +++ b/dlls/wined3d/surface.c > @@ -5608,8 +5608,6 @@ HRESULT surface_load_location(struct wined3d_surface > *surface, DWO

Re: [PATCH 2/3] msvcrt: Add support for vcall thunks demangling (try2)

2013-10-07 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at https://newtestbot.winehq.org/JobDetails.pl?Key=2651 Your paranoid andr

Re: [PATCH 2/3] msvcrt: Add support for vcall thunks demangling

2013-10-07 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at https://newtestbot.winehq.org/JobDetails.pl?Key=2649 Your paranoid andr

Re: [PATCH 3/3] msvcrt: Add support for vtordispex demangling

2013-10-07 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at https://newtestbot.winehq.org/JobDetails.pl?Key=2650 Your paranoid andr

Re: [PATCH 1/5] wined3d: Don't bother about client storage in wined3d_surface_set_mem.

2013-10-04 Thread Stefan Dösinger
Am 04.10.2013 um 17:15 schrieb Henri Verbeet : > I guess that makes it ok in practice, but I'd still feel happier about > this kind of patch if we actually enforced resource access flags > first. (At which point you could also just check the access flags > instead of the poo

Re: [PATCH 5/5] wininet: Added InternetLockRequestFile tests.

2013-10-04 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at https://newtestbot.winehq.org/JobDetails.pl?Key=2625 Your paranoid andr

Re: [PATCH 1/5] wined3d: Don't bother about client storage in wined3d_surface_set_mem.

2013-10-04 Thread Henri Verbeet
; will go to a cpu side clear because of the INSYSMEM optimization. (This > optimization is needed for a few other things to work correctly, but that's a > different patch.) > I guess that makes it ok in practice, but I'd still feel happier about this kind of patch if we actually

Re: [PATCH 2/2] advapi32: Don't cache HKCR if WOW64 redirection flags are set

2013-10-04 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at https://newtestbot.winehq.org/JobDetails.pl?Key=2624 Your paranoid andr

Re: [PATCH 1/5] wined3d: Don't bother about client storage in wined3d_surface_set_mem.

2013-10-04 Thread Stefan Dösinger
; will go to a cpu side clear because of the INSYSMEM optimization. (This > optimization is needed for a few other things to work correctly, but that's a > different patch.) Fwiw, the other patches are independent of this patch.

Re: [PATCH 1/5] wined3d: Don't bother about client storage in wined3d_surface_set_mem.

2013-10-04 Thread Stefan Dösinger
w other things to work correctly, but that's a different patch.)

Re: [PATCH 1/5] wined3d: Don't bother about client storage in wined3d_surface_set_mem.

2013-10-04 Thread Henri Verbeet
On 4 October 2013 15:02, Stefan Dösinger wrote: > Client storage only applies to GL textures, which won't be created for sysmem > surfaces. > I don't think that's necessarily true at the moment. In particular, ddraw blits can in principle cause a texture to be created for sysmem surfaces. There m

Re: [PATCH 1/5] wined3d: Don't bother about client storage in wined3d_surface_set_mem.

2013-10-04 Thread Henri Verbeet
On 4 October 2013 00:03, Stefan Dösinger wrote: > @@ -2883,10 +2886,6 @@ HRESULT CDECL wined3d_surface_set_mem(struct > wined3d_surface *surface, void *mem > /* Now the surface memory is most up do date. Invalidate drawable > and texture. */ > surface_validate_location(surface,

Re: [PATCH 3/3] winemac: Tell Wine when Cocoa has brought a window to the front.

2013-10-04 Thread Ken Thomases
On Oct 4, 2013, at 12:17 AM, Ken Thomases wrote: > --- > dlls/winemac.drv/cocoa_app.m| 8 ++-- > dlls/winemac.drv/cocoa_window.h | 1 + > dlls/winemac.drv/cocoa_window.m | 16 +--- > dlls/winemac.drv/event.c| 5 + > dlls/winemac.drv/macdrv.h | 1 + > dlls/winem

Re: [PATCH 1/5] wined3d: Store valid locations in the resource.

2013-10-03 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Am 2013-10-03 16:05, schrieb Henri Verbeet: > I don't think this patch makes sense before you actually unify the > location management. In particular, after this patch you'd have > location management in resources that really

Re: [PATCH 1/5] wined3d: Store valid locations in the resource.

2013-10-03 Thread Henri Verbeet
On 3 October 2013 15:03, Stefan Dösinger wrote: > Am 2013-10-03 13:45, schrieb Henri Verbeet: >> It sounds like you have some ordering issues in that patch set. > Correct. Patches before patch 24 shouldn't be affected by that though. > I didn't get around to splitting and

Re: [PATCH 1/5] wined3d: Store valid locations in the resource.

2013-10-03 Thread Stefan Dösinger
ace part and more explanations. > It sounds like you have some ordering issues in that patch set. Correct. Patches before patch 24 shouldn't be affected by that though. I didn't get around to splitting and recombining patch 24 and some later bugfixes yet due to other priorities. Unle

Re: [PATCH 1/5] wined3d: Store valid locations in the resource.

2013-10-03 Thread Henri Verbeet
ed3d/wined3d_private.h | 6 -- 2 files changed, 27 >>> insertions(+), 25 deletions(-) >>> >> What about surfaces and buffers? > Will be updated as well. See > http://www.winehq.org/pipermail/wine-devel/2013-October/101575.html > for the surface part and more explanations. It sounds like you have some ordering issues in that patch set.

Re: [PATCH 1/5] wined3d: Store valid locations in the resource.

2013-10-03 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Am 2013-10-03 13:14, schrieb Henri Verbeet: > On 3 October 2013 13:08, Stefan Dösinger > wrote: >> --- dlls/wined3d/volume.c | 46 >> +- >> dlls/wined3d/wined3d_private.h | 6 -- 2 files changed,

Re: [PATCH 1/5] wined3d: Store valid locations in the resource.

2013-10-03 Thread Henri Verbeet
On 3 October 2013 13:08, Stefan Dösinger wrote: > --- > dlls/wined3d/volume.c | 46 > +- > dlls/wined3d/wined3d_private.h | 6 -- > 2 files changed, 27 insertions(+), 25 deletions(-) > What about surfaces and buffers?

Re: [PATCH 2/7] qedit/tests: Use the W version of FindResource().

2013-10-02 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at https://newtestbot.winehq.org/JobDetails.pl?Key=2455 Your paranoid andr

Re: [PATCH 4/7] msvcr90/tests: Use the W form of CreateEvent().

2013-10-02 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at https://newtestbot.winehq.org/JobDetails.pl?Key=2457 Your paranoid andr

Re: [PATCH] dsound: fixup IDirectSoundCaptureBuffer_QueryInterface

2013-10-01 Thread Andrew Eikum
Seems reasonable, but could you put together some tests to show this? Andrew On Sat, Sep 28, 2013 at 10:41:15AM +0200, Maarten Lankhorst wrote: > diff --git a/dlls/dsound/capture.c b/dlls/dsound/capture.c > index 40f1702..0fe300c 100644 > --- a/dlls/dsound/capture.c > +++ b/dlls/dsound/capture.c

Re: [PATCH 2/5] wined3d: Move location management into the resource.

2013-10-01 Thread Henri Verbeet
Please split this.

Re: [PATCH 1/2] setupapi: Also look in datadir/fakedlls for the re-compiled fakedlls.

2013-09-30 Thread Alexandre Julliard
Huw Davies writes: > --- > dlls/setupapi/fakedll.c | 13 - > 1 file changed, 12 insertions(+), 1 deletion(-) I don't think that's correct. The datadir is for platform-independent files, but the fakedlls are platform specific. -- Alexandre Julliard julli...@winehq.org

Re: [PATCH 2/2] mshtml: Added IHTMLFormElement::sumit tests.

2013-09-27 Thread Marvin
anoid android. === build (build) === Patch failed to apply

Re: [PATCH 1/2] appwiz.cpl: Use the same dialog template for Mono and Gecko downloader.

2013-09-27 Thread Vincent Povirk
Isn't this going to make the caption "Wine Gecko Installer" in both cases?

Re: [PATCH 1/5] wined3d: Send present operations through a command stream.

2013-09-27 Thread Henri Verbeet
On 27 September 2013 15:23, Stefan Dösinger wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Am 2013-09-27 14:19, schrieb Henri Verbeet: >> Perhaps, I'm not sure. For that kind of comment to be useful it >> should have a clear set of implications, and I'm not sure it has >> that until

Re: [PATCH 1/5] wined3d: Send present operations through a command stream.

2013-09-27 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Am 2013-09-27 14:19, schrieb Henri Verbeet: > Perhaps, I'm not sure. For that kind of comment to be useful it > should have a clear set of implications, and I'm not sure it has > that until we work out the details of the multi-threaded > implementation

Re: [PATCH 1/5] wined3d: Send present operations through a command stream.

2013-09-27 Thread Henri Verbeet
On 27 September 2013 13:05, Stefan Dösinger wrote: > I think we should place comments like "This function is called through > the command stream" for all functions that are called through the CS, > similar to what we do for context activation. > Perhaps, I'm not sure. For that kind of comment to b

Re: [PATCH 1/5] wined3d: Send present operations through a command stream.

2013-09-27 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Am 2013-09-27 00:15, schrieb Henri Verbeet: > -swapchain->swapchain_ops->swapchain_present(swapchain, > src_rect, dst_rect, dirty_region, flags); + > wined3d_cs_emit_present(swapchain->device->cs, swapchain, > src_rect, +dst_rect, dst_w

Re: [PATCH 1/2] advapi32: HKCR merge: foundation

2013-09-27 Thread Alexandre Julliard
George Stephanos writes: > @@ -224,13 +248,138 @@ static NTSTATUS open_key( HKEY *retkey, ACCESS_MASK > access, OBJECT_ATTRIBUTES *a > > } > > +static LSTATUS create_hkcr_struct( HKEY *hkey, opened_hkcr_t **hkcr ) > +{ > +UINT_PTR handle = nb_hkcr_handles, i; > +LSTATUS ret = ERROR_

Re: [PATCH 1/3] riched20: Use codepage in ME_ToUnicode. (try 5)

2013-09-27 Thread Jactry Zeng
Hi all, I see this patch is in 'pending' now, are there anything needs to be improved? Please give me some advice. Thank you. -- Regards, Jactry Zeng

Re: [PATCH 3/3] msvcrt: Call MSVCRT_strtoi64_l in strtoul implementation (try2)

2013-09-26 Thread Marvin
anoid android. === build (build) === Patch failed to apply

Re: [PATCH 1/2] gdi32: fix for rotated Arc, ArcTo, Chord and Pie drawing problem (try 2)

2013-09-26 Thread Alexandre Julliard
Daniel Wendt writes: > @@ -308,6 +308,11 @@ static int get_arc_points( PHYSDEV dev, const RECT > *rect, POINT start, POINT end > } > > memmove( points, points + count, (pos - count) * sizeof(POINT) ); > + > +if (GetGraphicsMode( dev->hdc ) == GM_ADVANCED) > +{ > +LPto

Re: [PATCH 1/6] riched20: Implement ITextDocument_fnOpen.

2013-09-26 Thread Alexandre Julliard
Jactry writes: > +chBuffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size+2); > +if(!chBuffer) > +{ > +CloseHandle(hFile); > +return HRESULT_FROM_WIN32(GetLastError()); > +} It's not useful to zero the buffer since you are reading into it. Also GetLastError

Re: [PATCH 2/2] msvcrt: Call MSVCRT_strtoi64_l in strtoul implementation

2013-09-26 Thread Marvin
anoid android. === build (build) === Patch failed to apply

Re: [PATCH] d3dx9: Use struct d3dx_object for objects.

2013-09-25 Thread Henri Verbeet
On 25 September 2013 15:32, Rico Schüller wrote: > Yes. Depending on the use case we may create it on the Begin/BeginPass when > the shader is needed the first time (this may also be something like > isParameterUsed or GetVertexShader). We don't need the shaders for cases > like GetPassDesc, where

Re: [PATCH] d3dx9: Use struct d3dx_object for objects.

2013-09-25 Thread Rico Schüller
On 25.09.2013 14:02, Matteo Bruni wrote: 2013/9/24 Rico Schüller : --- dlls/d3dx9_36/effect.c | 248 +++-- 1 Datei geändert, 95 Zeilen hinzugefügt(+), 153 Zeilen entfernt(-) I definitely like the direction this patch takes. @@ -5068,6 +5009,9

Re: [PATCH] d3dx9: Use struct d3dx_object for objects.

2013-09-25 Thread Matteo Bruni
2013/9/24 Rico Schüller : > --- > dlls/d3dx9_36/effect.c | 248 > +++-- > 1 Datei geändert, 95 Zeilen hinzugefügt(+), 153 Zeilen entfernt(-) > I definitely like the direction this patch takes. @@ -5068,6 +5009,9 @@ static HRESULT d3dx9

Re: [PATCH 4/5] d3d8/tests: Add a volume V16U16 test.

2013-09-24 Thread Marvin
anoid android. === build (build) === Patch failed to apply

Re: [PATCH 3/5] d3d9/tests: Add a volume V16U16 test.

2013-09-24 Thread Marvin
anoid android. === build (build) === Patch failed to apply

Re: [PATCH 5/5] ddraw: Avoid VOID.

2013-09-24 Thread Marvin
anoid android. === build (build) === Patch failed to apply

Re: [PATCH 3/5] wined3d: Introduce a function to initialize swapchain specific device state.

2013-09-24 Thread Henri Verbeet
r... > Unhandled exception: page fault on read access to 0x002c in 32-bit code > (0x686aa077). Right, the dxgi tests got skipped here, mainly because of missing geometry shader support. I know what's wrong, just ignore this patch for the moment.

Re: [PATCH 3/5] wined3d: Introduce a function to initialize swapchain specific device state.

2013-09-23 Thread Alexandre Julliard
Henri Verbeet writes: > --- > dlls/wined3d/device.c | 51 > + > dlls/wined3d/stateblock.c |5 + > 2 files changed, 20 insertions(+), 36 deletions(-) It doesn't work here: ../../../tools/runtest -q -P wine -M dxgi.dll -T ../../.. -p dxg

Re: [PATCH 3/5] d3d9/tests: Add a volume V16U16 test.

2013-09-23 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Am 2013-09-23 17:31, schrieb Stefan Dösinger: > Am 2013-09-23 17:29, schrieb Henri Verbeet: >> On 23 September 2013 13:29, Stefan Dösinger >> wrote: >>> Note that Windows drivers disagree on which format they >>> support. Nvidia has V16U16, AMD suppo

Re: [PATCH 3/5] d3d9/tests: Add a volume V16U16 test.

2013-09-23 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Am 2013-09-23 17:29, schrieb Henri Verbeet: > On 23 September 2013 13:29, Stefan Dösinger > wrote: >> Note that Windows drivers disagree on which format they support. >> Nvidia has V16U16, AMD supports Q8W8V8U8, at least on r200. I am >> working on a

Re: [PATCH 3/5] d3d9/tests: Add a volume V16U16 test.

2013-09-23 Thread Henri Verbeet
On 23 September 2013 13:29, Stefan Dösinger wrote: > Note that Windows drivers disagree on which format they support. Nvidia > has V16U16, AMD supports Q8W8V8U8, at least on r200. I am working on a > more comprehensive converted format test that tests all supported signed > formats with surfaces.

Re: [PATCH 4/6] d3d9/tests: Add a volume V16U16 test.

2013-09-22 Thread Marvin
anoid android. === build (build) === Patch failed to apply

Re: [PATCH 5/6] d3d8/tests: Add a volume V16U16 test.

2013-09-22 Thread Marvin
anoid android. === build (build) === Patch failed to apply

Re: [PATCH 5/5] d3d9: Avoid CONST.

2013-09-22 Thread Marvin
anoid android. === build (build) === Patch failed to apply

Re: [PATCH 1/5] ddraw/tests: Add a test for render target surface capabilities.

2013-09-22 Thread Marvin
anoid android. === build (build) === Patch failed to apply

Re: [PATCH] oleaut32: Implement ICreateTypeInfo::SetFuncDocString

2013-09-22 Thread Marvin
anoid android. === build (build) === Patch failed to apply

Re: [PATCH 4/4] mshtml: Added external MIME handling tests.

2013-09-21 Thread Marvin
anoid android. === build (build) === Patch failed to apply

Re: [PATCH 4/5] d3d8/tests: Add tests for block-based volume formats.

2013-09-21 Thread Marvin
anoid android. === build (build) === Patch failed to apply

Re: [PATCH 5/5] d3d8/tests: Test invalid volume lock boxes.

2013-09-21 Thread Marvin
anoid android. === build (build) === Patch failed to apply

Re: [PATCH 1/5] d3d9/tests: Read the caps from the device.

2013-09-21 Thread Marvin
anoid android. === build (build) === Patch failed to apply

Re: [PATCH 2/2] d3dx9/tests: Add matrix column register count clamp test.

2013-09-21 Thread Marvin
anoid android. === build (build) === Patch failed to apply

Re: [PATCH 5/5] d3d9/tests: Test invalid volume lock boxes.

2013-09-21 Thread Marvin
anoid android. === build (build) === Patch failed to apply

Re: [PATCH 4/5] d3d9/tests: Add tests for block-based volume formats (try 2).

2013-09-21 Thread Marvin
anoid android. === build (build) === Patch failed to apply

Re: [PATCH 2/6] wined3d: Add support for converted volumes.

2013-09-20 Thread Henri Verbeet
On 20 September 2013 13:04, Stefan Dösinger wrote: > +static BOOL wined3d_volume_can_evict(const struct wined3d_volume *volume) > +{ > +if (volume->resource.pool != WINED3D_POOL_MANAGED) > +return FALSE; > +if (volume->download_count < 10) > +return FALSE; That doesn't look

Re: [PATCH 6/6] wined3d: Use GL_APPLE_client_storage for volumes if available.

2013-09-20 Thread Henri Verbeet
On 20 September 2013 13:04, Stefan Dösinger wrote: > -volume->flags &= ~(WINED3D_VFLAG_ALLOCATED | > WINED3D_VFLAG_SRGB_ALLOCATED); > +volume->flags &= ~(WINED3D_VFLAG_ALLOCATED | WINED3D_VFLAG_SRGB_ALLOCATED > +| WINED3D_VFLAG_CLIENT_STORAGE); > Indentation looks a bit off here.

Re: [PATCH 2/2] winemac: Implement support for global hot keys.

2013-09-19 Thread Vincent Povirk
I don't think this is going to work correctly when replacing hotkeys (by passing an already-registered hwnd and id to RegisterHotKey with a different key combination). Since the user driver's RegisterHotKey function will be called with the new id/vkey/flags before UnregisterHotKey is called for the

Re: [PATCH 2/3] iphlpapi: Add interface enumeration for Android.

2013-09-19 Thread Huw Davies
On 19 Sep 2013, at 15:07, Bruno Jesus wrote: > Hi, Huw. I'm not sure this is an issue but in the android > implementation of get_interface_indexes you are not setting > > +if (table) *table = NULL; Hi Bruno, Good catch! Resent. Thanks, Huw.

Re: [PATCH 2/3] iphlpapi: Add interface enumeration for Android.

2013-09-19 Thread Bruno Jesus
On Thu, Sep 19, 2013 at 10:06 AM, Huw Davies wrote: > --- > configure.ac | 3 +- > dlls/iphlpapi/ifenum.c | 199 > - > 2 files changed, 200 insertions(+), 2 deletions(-) Hi, Huw. I'm not sure this is an issue but in the android impleme

Re: [PATCH 3/5] mshtml: Keep moniker reference after start_binding call.

2013-09-18 Thread Alexandre Julliard
Jacek Caban writes: > --- > dlls/mshtml/navigate.c | 3 --- > 1 file changed, 3 deletions(-) It doesn't work here: ../../../tools/runtest -q -P wine -M urlmon.dll -T ../../.. -p urlmon_test.exe.so url.c && touch url.ok url.c:3397: Test failed: mon should be destroyed here url.c:3397: Test fai

Re: [PATCH 1/5] user32: Add a SetMinMaxInfo driver entry point.

2013-09-18 Thread Ken Thomases
On Sep 16, 2013, at 1:21 PM, Ken Thomases wrote: > On Sep 16, 2013, at 12:55 PM, Alexandre Julliard wrote: > >> It's better to avoid adding entry points that don't correspond to >> Windows APIs. Instead you should request the info when you need it. > > Cocoa makes use of the size limits "spontan

Re: [PATCH 8/8] d3d9/tests: Test invalid volume lock boxes.

2013-09-18 Thread Marvin
anoid android. === build (build) === Patch failed to apply

Re: [PATCH 3/8] wined3d: Check for support before creating volume textures.

2013-09-18 Thread Marvin
anoid android. === build (build) === Patch failed to apply

Re: [PATCH 1/8] d3dx9_36/tests: Create*TextureFromFileInMemory doesn't fail.

2013-09-18 Thread Marvin
anoid android. === build (build) === Patch failed to apply

Re: [PATCH 7/8] d3d9/tests: Add tests for block-based volume formats.

2013-09-18 Thread Marvin
anoid android. === build (build) === Patch failed to apply

Re: [PATCH 2/8] wined3d: Introduce a format flag for volume texture support.

2013-09-18 Thread Henri Verbeet
On 17 September 2013 21:07, Stefan Dösinger wrote: > I might have misunderstood what you meant with "separate flags for > each GL resource type". Did you mean something like this > > B8G8R8A8_UNORM.flags[texture2d] = RENDERTARGET | TEXTURE | ...; > B8G8R8A8_UNORM.flags[renderbuffer] = RENDERTARGET

Re: [PATCH 2/8] wined3d: Introduce a format flag for volume texture support.

2013-09-17 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Am 2013-09-17 17:12, schrieb Henri Verbeet: > The point is that the distinction you're making here between > volumes and everything else is a bit arbitrary, and I think this > patch as it is will make it more work rather than less to

Re: [PATCH] oleaut32: Implement VarDecRound

2013-09-17 Thread Bruno Jesus
On Tue, Sep 17, 2013 at 3:01 PM, Andrew Eikum wrote: > This fixes a crash in PowerPoint when a shape is made > semi-transparent. May also fix bug http://bugs.winehq.org/show_bug.cgi?id=34463 and http://bugs.winehq.org/show_bug.cgi?id=30485

Re: [PATCH 2/8] wined3d: Introduce a format flag for volume texture support.

2013-09-17 Thread Henri Verbeet
or ARB_internalformat_query2 >> as well, and I'd prefer "TEXTURE3D" over "VOLUME". > I don't see what your intentions are exactly. The point is that the distinction you're making here between volumes and everything else is a bit arbitrary, and I think this patc

Re: [PATCH 2/8] wined3d: Introduce a format flag for volume texture support.

2013-09-17 Thread Stefan Dösinger
#x27;t get us anywhere with bug 21708. Changing the format flags to have one flag for each resource type wasn't exactly on my priority list. The goal of this patch and patch 3 is to make the dxtn creation tests in patch 7 work. Adding a TEXTURE3D flag is a step in the correct direction. My

Re: [PATCH 5/8] wined3d: Implement locking of block-based volume textures.

2013-09-17 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Am 2013-09-17 15:05, schrieb Henri Verbeet: > I was mostly thinking of merging e.g. wined3d_surface_get_pitch() > and wined3d_volume_get_pitch() into wined3d_resource_get_pitch(). I > don't feel strongly about doing that first though, so if you're > sa

Re: [PATCH 5/8] wined3d: Implement locking of block-based volume textures.

2013-09-17 Thread Henri Verbeet
On 17 September 2013 14:58, Stefan Dösinger wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Am 2013-09-17 13:55, schrieb Henri Verbeet: >> On 17 September 2013 11:39, Stefan Dösinger >> wrote: >>> --- dlls/wined3d/volume.c | 95 >>> +++

Re: [PATCH 5/8] wined3d: Implement locking of block-based volume textures.

2013-09-17 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Am 2013-09-17 13:55, schrieb Henri Verbeet: > On 17 September 2013 11:39, Stefan Dösinger > wrote: >> --- dlls/wined3d/volume.c | 95 >> +++ 1 file >> changed, 88 insertions(+), 7 deletions(-) >> > Can't

Re: [PATCH 2/8] wined3d: Introduce a format flag for volume texture support.

2013-09-17 Thread Henri Verbeet
On 17 September 2013 11:39, Stefan Dösinger wrote: > diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h > index 4928f92..eabf890 100644 > --- a/dlls/wined3d/wined3d_private.h > +++ b/dlls/wined3d/wined3d_private.h > @@ -2927,6 +2927,7 @@ extern enum wined3d_format_id > p

Re: [PATCH 5/8] wined3d: Implement locking of block-based volume textures.

2013-09-17 Thread Henri Verbeet
On 17 September 2013 11:39, Stefan Dösinger wrote: > --- > dlls/wined3d/volume.c | 95 > +++ > 1 file changed, 88 insertions(+), 7 deletions(-) > Can't most of this be done on the resource level instead?

Re: [PATCH 2/5] ddraw: Don't set render target / depth stencil usage on sysmem surfaces.

2013-09-17 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Am 2013-09-17 11:55, schrieb Henri Verbeet: > CreateDevice() returns D3DERR_SURFACENOTINVIDMEM, provided the > surface would otherwise be suitable for rendering. > SetRenderTarget() has inconsistent behaviour between versions, but > returns DDERR_INVAL

Re: [PATCH 2/5] ddraw: Don't set render target / depth stencil usage on sysmem surfaces.

2013-09-17 Thread Henri Verbeet
On 17 September 2013 11:48, Stefan Dösinger wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Am 2013-09-17 09:22, schrieb Henri Verbeet: >> Setting render target usage on a P8 surface for example would fail >> surface creation, while such surfaces can't be used for actual >> rendering

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