Re: Opengl states in wined3d

2006-06-26 Thread Jason Green
On 6/25/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: The way opengl states are managed in wined3d at the moment is a bit messy and inefficient. Agreed. :-) * Brute force applying opengl states is likely to re-set the old state unnecessarily. Opengl does not assure that redundant calls are

Opengl states in wined3d

2006-06-25 Thread Stefan Dösinger
Hello, The way opengl states are managed in wined3d at the moment is a bit messy and inefficient. Basically it is a mixture of modifying the opengl settings when the application modifies the d3d settings and brute-force applying the rest in drawprim. The situation has got worse with the additio