Re: OpenGL windowing and wglMakeCurrent

2005-08-26 Thread Vitaly Lipatov
В сообщении от 26 Август 2005 15:32 Lionel Ulmer написал(a): > On Wed, Aug 24, 2005 at 02:40:48PM -0700, Russ wrote: > > Under WINE, the subwindow graphics all get drawn in the > > lower left corner of the overall X11 window, and the entire X11 window's ... > So we have two possible solutions: > >

Re: OpenGL windowing and wglMakeCurrent

2005-08-26 Thread Lionel Ulmer
On Wed, Aug 24, 2005 at 02:40:48PM -0700, Russ wrote: > Trying to get my 3-D app to run under WINE using the same binary with the odd > workaround or two. It uses OpenGL in various subwindows of the main window as > needed. Under WINE, the subwindow graphics all get drawn in the lower left > corner

Re: OpenGL windowing and wglMakeCurrent

2005-08-25 Thread Marcus Meissner
On Wed, Aug 24, 2005 at 02:40:48PM -0700, Russ wrote: > Trying to get my 3-D app to run under WINE using the same binary with the odd > workaround or two. It uses OpenGL in various subwindows of the main window as > needed. Under WINE, the subwindow graphics all get drawn in the lower left > corner

OpenGL windowing and wglMakeCurrent

2005-08-24 Thread Russ
Trying to get my 3-D app to run under WINE using the same binary with the odd workaround or two. It uses OpenGL in various subwindows of the main window as needed. Under WINE, the subwindow graphics all get drawn in the lower left corner of the overall X11 window, and the entire X11 window's redraw