Ah, thank you for the clarification^^
Stefan Dösinger wrote:
> Am Dienstag, 5. Juni 2007 22:17 schrieb Matthew Clark:
>> Ah this makes perfect sense and is exactly what I was looking for, thank
>> you for your response! My limited understanding from the article was
>> that 2.3 was simply cleanup a
Am Dienstag, 5. Juni 2007 22:17 schrieb Matthew Clark:
> Ah this makes perfect sense and is exactly what I was looking for, thank
> you for your response! My limited understanding from the article was
> that 2.3 was simply cleanup and putting some extensions in the official
> API that have been in
Hi guys,
I also read this short article recently. I agree with Stefan that we should
wait until the API is finalized. I'm pretty sure that the 3.0 specification
will be backwards compatible with 2.x in much the same way as 2.0 is
backwards compatible with 1.1
By waiting a few weeks/months until w
Ah this makes perfect sense and is exactly what I was looking for, thank
you for your response! My limited understanding from the article was
that 2.3 was simply cleanup and putting some extensions in the official
API that have been in drivers for a while just not in the official API
and then
Am Dienstag, 5. Juni 2007 21:17 schrieb Matthew Clark:
> I was reading the other day about the 2.3 and 3.0 versions of the OpenGL
> API coming out this year(
> http://www.theinquirer.net/default.aspx?article=39846 ) and the first
> thought I had was wine and DX10. I was wondering what you guys thou
I was reading the other day about the 2.3 and 3.0 versions of the OpenGL
API coming out this year(
http://www.theinquirer.net/default.aspx?article=39846 ) and the first
thought I had was wine and DX10. I was wondering what you guys thought
about this, are you excited(as I am)? are you hesitant? Kno