Am Samstag, 6. Mai 2006 19:57 schrieb Joseph Garvin:
> Stefan Dösinger wrote:
> > One of these nasty things is GetDC on the render target. Age of Empires 2
> > and Settlers 3 to that to draw text. This is going to be unplayably slow
> > I'm afraid. Wine will need a dib engine for that to work.
>
>
Stefan Dösinger wrote:
> One of these nasty things is GetDC on the render target. Age of Empires 2 and
> Settlers 3 to that to draw text. This is going to be unplayably slow I'm
> afraid. Wine will need a dib engine for that to work.
>
I'm a bit unfamiliar with win32 but I know opengl; what ex
Hi,
Now that the new ddraw code in my tree is almost feature-complete, I decided
to take a look at opengl-accelerated DirectDraw. I have implemented Blts from
and to rendertargets already for Direct3D games like Tomb Raider 3 and Swat3,
so I thought it would work. Palettized surfaces(d3d demos)