Re: OpenGL-Accelerated DirectDraw: Experiances and expectations

2006-05-07 Thread Stefan Dösinger
Am Samstag, 6. Mai 2006 19:57 schrieb Joseph Garvin: > Stefan Dösinger wrote: > > One of these nasty things is GetDC on the render target. Age of Empires 2 > > and Settlers 3 to that to draw text. This is going to be unplayably slow > > I'm afraid. Wine will need a dib engine for that to work. > >

Re: OpenGL-Accelerated DirectDraw: Experiances and expectations

2006-05-06 Thread Joseph Garvin
Stefan Dösinger wrote: > One of these nasty things is GetDC on the render target. Age of Empires 2 and > Settlers 3 to that to draw text. This is going to be unplayably slow I'm > afraid. Wine will need a dib engine for that to work. > I'm a bit unfamiliar with win32 but I know opengl; what ex

OpenGL-Accelerated DirectDraw: Experiances and expectations

2006-05-06 Thread Stefan Dösinger
Hi, Now that the new ddraw code in my tree is almost feature-complete, I decided to take a look at opengl-accelerated DirectDraw. I have implemented Blts from and to rendertargets already for Direct3D games like Tomb Raider 3 and Swat3, so I thought it would work. Palettized surfaces(d3d demos)