Am Dienstag 21 November 2006 12:03 schrieb Nick Burns:
> Attached is my diff/patch for both an openal winmm driver and an
> openal32.dll thunk
Just a question: Are the different openal versions backward compatible, or do
we have to ship a openal thunk for each openal version used by the games?
p
Am Dienstag 21 November 2006 12:03 schrieb Nick Burns:
> Attached is my diff/patch for both an openal winmm driver and an
> openal32.dll thunk
>I would like to get these into wine -- please comment and stuff...
Hey great, I will test it with Jedi Knight: Jedi Academy, which uses openal
afaik :
On Fr, 2006-11-17 at 17:31 +0100, Stefan Dösinger wrote:
> Just stumbled uppon some interesting thing about openal and DirectSound 3D on
> vista: http://www.openal.org/openal_vista.html
>
> It sounds like openal will be the old way to get hw accelerated 3d sound on
> vista,
Hi,
Just stumbled uppon some interesting thing about openal and DirectSound 3D on
vista: http://www.openal.org/openal_vista.html
It sounds like openal will be the old way to get hw accelerated 3d sound on
vista, and creative is writing a dsound -> openal wrapper. Maybe it gets a
proper lice