Re: RFC: OpenAL Winmm driver and OpenAL32.dll thunk was Re: OpenAL and DirectSound

2006-11-22 Thread Stefan Dösinger
Am Dienstag 21 November 2006 12:03 schrieb Nick Burns: > Attached is my diff/patch for both an openal winmm driver and an > openal32.dll thunk Just a question: Are the different openal versions backward compatible, or do we have to ship a openal thunk for each openal version used by the games? p

Re: RFC: OpenAL Winmm driver and OpenAL32.dll thunk was Re: OpenAL and DirectSound

2006-11-22 Thread Stefan Dösinger
Am Dienstag 21 November 2006 12:03 schrieb Nick Burns: > Attached is my diff/patch for both an openal winmm driver and an > openal32.dll thunk >I would like to get these into wine -- please comment and stuff... Hey great, I will test it with Jedi Knight: Jedi Academy, which uses openal afaik :

Re: OpenAL and DirectSound

2006-11-17 Thread Detlef Riekenberg
On Fr, 2006-11-17 at 17:31 +0100, Stefan Dösinger wrote: > Just stumbled uppon some interesting thing about openal and DirectSound 3D on > vista: http://www.openal.org/openal_vista.html > > It sounds like openal will be the old way to get hw accelerated 3d sound on > vista,

OpenAL and DirectSound

2006-11-17 Thread Stefan Dösinger
Hi, Just stumbled uppon some interesting thing about openal and DirectSound 3D on vista: http://www.openal.org/openal_vista.html It sounds like openal will be the old way to get hw accelerated 3d sound on vista, and creative is writing a dsound -> openal wrapper. Maybe it gets a proper lice