Re: Need help in debugging a stack corruption

2006-01-07 Thread Stefan Dösinger
You were right: The crash in HL 1.1.1.0 is fixed with this :) :) Thanks, Stefan pgpwIk5k1G0tJ.pgp Description: PGP signature

Re: Need help in debugging a stack corruption

2006-01-07 Thread Stefan Dösinger
> Well, an object can have multiple interfaces and still be the same object. > So basically if at each new 'QueryInterface' call you allocation a new > IImpl structure it's wrong regarding COM too... > > For example, you could create a surface1, query interface it to be a > surface2. Then if you ch

Re: Need help in debugging a stack corruption

2006-01-07 Thread Lionel Ulmer
On Sat, Jan 07, 2006 at 12:02:27PM +0100, Stefan Dösinger wrote: > When creating the Interface, I allocate a IImpl structure, and I > assign the VTable of the requested version: > > if(DD7) > object->lpVtbl = &IDirectDraw7_Vtbl; > else if(DD4) > (IDirectDraw4Vtbl *) object->lpVtbl =

Re: Need help in debugging a stack corruption

2006-01-07 Thread Robert Shearman
Stefan Dösinger wrote: IDirectDraw7Vtbl IDirectDraw7_Vtbl = { /* IUnknown */ ... /* IDirectDraw7 */ ... IDirectDrawImpl_SetCooperativeLevel, IDirectDrawImpl_SetDisplayMode, ... } IDirectDraw4Vtbl IDirectDraw4_Vtbl = { /* IUnknown *

Re: Need help in debugging a stack corruption

2006-01-07 Thread Stefan Dösinger
Hi, > Best would to see the actual code for that as I do not really understand > what you did by reading your description of it. I only have to implement D3D Textures, IDirect3DVertexBuffer and IDirect3DExecuteBuffer, then my new patch will be more or less complete and I'll post it here. Shouldn'

Re: Need help in debugging a stack corruption

2006-01-07 Thread Lionel Ulmer
On Tue, Jan 03, 2006 at 09:17:14PM +0100, Stefan Dösinger wrote: > To create interfaces for IDirectDraw1 to 7, I created 4 lpVtbl structures for > each version, and I cast most DD7 funtions info the older versions. Only > where the type or the number of parameters is different, I use a wrapper >

Re: Need help in debugging a stack corruption

2006-01-03 Thread Eric Pouech
Are there any other ways to debug this? Does anyone know why setting the breakpoints fails? when winedbg cannot set a bp (when continuing or something) it tells it with a message like "invalid addr for bp, disabling it". but, are you sure of the addresses? I mean, how did you get the 0x428a35 ad

Need help in debugging a stack corruption

2006-01-03 Thread Stefan Dösinger
Hello, I am working on a DDraw rewrite with WineD3D, and I've hit a problem with Half-Life, which looks like a stack corruption. HL makes a ret from a function which leads into sensless code, and I wasn't able to debug it. That's what happens: From 0x00428a35 there's a call to a function at 0x0