Re: My Idea for GSOC

2012-03-25 Thread Henri Verbeet
On 25 March 2012 15:36, Daniel Oom wrote: > Hi again, so I've been messing around with this a bit and have some > questions. > However I'm not able to properly set up lighting/materials, I think I want a > function like SetMaterial in d3d7 to "activate" a material with some > emissive color. You'r

Re: My Idea for GSOC

2012-03-25 Thread Daniel Oom
Hi again, so I've been messing around with this a bit and have some questions. However I'm not able to properly set up lighting/materials, I think I want a function like SetMaterial in d3d7 to "activate" a material with some emissive color. As for now I'm only able to get D3DVT_VERTEX and D3DVT_LVE

Re: My Idea for GSOC

2012-03-23 Thread Daniel Oom
I think I accidentally dropped wine-devel, I have re-added and hope it does not create any trouble. And thanks for the explanation, but I'm not sure I fully understand how the different versions of direct3d interact within wine's implementation. I will probably figure it out in time. Also I will

Re: My Idea for GSOC

2012-03-14 Thread Henri Verbeet
On 14 March 2012 19:50, Stefan Dösinger wrote: > Another idea came up in #winehackers: Implement the interesting bits of > nvapi.dll, e.g. for http://bugs.winehq.org/show_bug.cgi?id=24928 . > I don't think so, unless you can make a convincing argument.

Re: My Idea for GSOC

2012-03-14 Thread Stefan Dösinger
Hi, Another idea came up in #winehackers: Implement the interesting bits of nvapi.dll, e.g. for http://bugs.winehq.org/show_bug.cgi?id$928 . The main caveat and challenge is that we don't know much about this library. It is Nvidia-specific, and http://developer.nvidia.com/nvapi has some documenta

Re: My Idea for GSOC

2012-03-10 Thread Stefan Dösinger
Am Samstag, 10. März 2012, 17:22:51 schrieb Daniel Oom: > Hi, > > Writing tests, or implementing the command line tools seems like > something I could do. I'm kinda leaning towards the command line > tools, since it would offer a chance to thoroughly learn the shading > languages. For learning purp

Re: My Idea for GSOC

2012-03-09 Thread Stefan Dösinger
Am Donnerstag, 8. März 2012, 23:32:16 schrieb Pau Garcia i Quiles: > If he is adventurous, here is another idea: > > A wish a day 14: Wine-based Application Virtualization > http://www.elpauer.org/?p05 Wine doesn't help you too much in this(except for the cross-platform part), and the idea isn't r

Re: My Idea for GSOC

2012-03-08 Thread Pau Garcia i Quiles
On Thu, Mar 8, 2012 at 3:23 AM, Vitaliy Margolen wrote: > > You can find few ideas on what to do on GSOC Wiki page: > http://wiki.winehq.org/SummerOfCode If he is adventurous, here is another idea: A wish a day 14: Wine-based Application Virtualization http://www.elpauer.org/?p=1005 (too big

Re: My Idea for GSOC

2012-03-08 Thread Stefan Dösinger
Hi Daniel, Again, welcome to Wine :-) Finding good d3d-related gsoc projects has become harder each year, as the code is quite mature and we're out of easy things to fix. A few things that come to my mind are: *) Writing more tests. Especially ddraw.dll could use a lot more tests and fixes fo

Re: My Idea for GSOC

2012-03-07 Thread Vitaliy Margolen
On 03/07/2012 01:07 PM, Daniel Oom wrote: Hello, my name is Daniel Oom and I'm a computer science and engineering student at Chalmers in Gothenburg, Sweden. Welcome to Wine! Would, for example: fix Steam's in-game overlay feature be a good goal? Not really, as it's already working fine in most

My Idea for GSOC

2012-03-07 Thread Daniel Oom
Hello, my name is Daniel Oom and I'm a computer science and engineering student at Chalmers in Gothenburg, Sweden. I'm in my second year and I would love to partake in GSOC. I know C, use Linux daily and don't like it when I have to reboot my computer to windows. I am very interested in game devel