On 25 March 2012 15:36, Daniel Oom wrote:
> Hi again, so I've been messing around with this a bit and have some
> questions.
> However I'm not able to properly set up lighting/materials, I think I want a
> function like SetMaterial in d3d7 to "activate" a material with some
> emissive color.
You'r
Hi again, so I've been messing around with this a bit and have some
questions.
However I'm not able to properly set up lighting/materials, I think I want
a function like SetMaterial in d3d7 to "activate" a material with some
emissive color.
As for now I'm only able to get D3DVT_VERTEX and D3DVT_LVE
I think I accidentally dropped wine-devel, I have re-added and hope it does
not create any trouble.
And thanks for the explanation, but I'm not sure I fully understand how the
different versions of direct3d interact within wine's implementation. I
will probably figure it out in time.
Also I will
On 14 March 2012 19:50, Stefan Dösinger wrote:
> Another idea came up in #winehackers: Implement the interesting bits of
> nvapi.dll, e.g. for http://bugs.winehq.org/show_bug.cgi?id=24928 .
>
I don't think so, unless you can make a convincing argument.
Hi,
Another idea came up in #winehackers: Implement the interesting bits of
nvapi.dll, e.g. for http://bugs.winehq.org/show_bug.cgi?id$928 .
The main caveat and challenge is that we don't know much about this library.
It is Nvidia-specific, and http://developer.nvidia.com/nvapi has some
documenta
Am Samstag, 10. März 2012, 17:22:51 schrieb Daniel Oom:
> Hi,
>
> Writing tests, or implementing the command line tools seems like
> something I could do. I'm kinda leaning towards the command line
> tools, since it would offer a chance to thoroughly learn the shading
> languages.
For learning purp
Am Donnerstag, 8. März 2012, 23:32:16 schrieb Pau Garcia i Quiles:
> If he is adventurous, here is another idea:
>
> A wish a day 14: Wine-based Application Virtualization
> http://www.elpauer.org/?p05
Wine doesn't help you too much in this(except for the cross-platform part),
and the idea isn't r
On Thu, Mar 8, 2012 at 3:23 AM, Vitaliy Margolen
wrote:
>
> You can find few ideas on what to do on GSOC Wiki page:
> http://wiki.winehq.org/SummerOfCode
If he is adventurous, here is another idea:
A wish a day 14: Wine-based Application Virtualization
http://www.elpauer.org/?p=1005
(too big
Hi Daniel,
Again, welcome to Wine :-)
Finding good d3d-related gsoc projects has become harder each year, as the
code is quite mature and we're out of easy things to fix. A few things that
come to my mind are:
*) Writing more tests. Especially ddraw.dll could use a lot more tests and
fixes fo
On 03/07/2012 01:07 PM, Daniel Oom wrote:
Hello, my name is Daniel Oom and I'm a computer science and
engineering student at Chalmers in Gothenburg, Sweden.
Welcome to Wine!
Would, for example: fix Steam's in-game overlay feature be a good goal?
Not really, as it's already working fine in most
Hello, my name is Daniel Oom and I'm a computer science and
engineering student at Chalmers in Gothenburg, Sweden. I'm in my
second year and I would love to partake in GSOC. I know C, use Linux
daily and don't like it when I have to reboot my computer to windows.
I am very interested in game devel
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