Hi Erich,
On Thu, Feb 18, 2010 at 3:15 PM, Erich Hoover wrote:
> In exploring a bug in a game we* ran across an interesting difference
> between how Windows versions handle a multiple-processor request. In
> essence, this supposedly invalid request will succeed on newer Windows
> versions **:
>
In exploring a bug in a game we* ran across an interesting difference
between how Windows versions handle a multiple-processor request. In
essence, this supposedly invalid request will succeed on newer Windows
versions **:
SetThreadAffinityMask(curthread,(-1));
So, the question I have is whether