Am Freitag 14 Mai 2010 20:32:06 schrieb Dan Kegel:
> timedemo [demoname] - Plays the specified demo and reports performance
> information upon completion, including frames played, time taken,
> average FPS and FPS variability. Also records the information in a
> file called sourcebench.csv in your
On Fri, May 14, 2010 at 11:32 AM, Dan Kegel wrote:
> On Fri, May 14, 2010 at 11:27 AM, Dan Kegel wrote:
>>> http://stud4.tuwien.ac.at/~e0526822/mydemo.dem.bz2
>>
>> It ran nicely (if gruesomely). But how do you get framerates out of this
>> (on Windows)?
>> http://www.digital-daily.com/video/hl2
On Fri, May 14, 2010 at 11:27 AM, Dan Kegel wrote:
>> http://stud4.tuwien.ac.at/~e0526822/mydemo.dem.bz2
>
> It ran nicely (if gruesomely). But how do you get framerates out of this
> (on Windows)?
> http://www.digital-daily.com/video/hl2-benchmarking/ claims it shows
> them in the console, and s
On Fri, May 14, 2010 at 10:19 AM, Stefan Dösinger
wrote:
> My timedemo is this one here:
> http://stud4.tuwien.ac.at/~e0526822/mydemo.dem.bz2
>
> It is quite old, but still works. It is a rather long one, but I recorded it
> when Wine ran this game at ~25 fps. Nowadays it runs at 90-100 fps, so th
Am Donnerstag 13 Mai 2010 03:10:10 schrieb Dan Kegel:
> I hear there's a +timedemoquit command
>
> Can you send me the timedemo files you use?
My timedemo is this one here:
http://stud4.tuwien.ac.at/~e0526822/mydemo.dem.bz2
It is quite old, but still works. It is a rather long one, but I rec
Am 13.05.2010 14:52, schrieb Dan Kegel:
2010/5/13 Rico Schüller:
I just tried 'winetricks glsl-disable' on heaven2_d3d9. It sped it up
about 8% (to 16.0 fps), but added some fun problems (e.g. scenes
7, 10, and 12 have a black sky).
Sceenes 7, 10 and 12 are totally black here on wi
2010/5/13 Rico Schüller :
>> I just tried 'winetricks glsl-disable' on heaven2_d3d9. It sped it up
>> about 8% (to 16.0 fps), but added some fun problems (e.g. scenes
>> 7, 10, and 12 have a black sky).
>
> Sceenes 7, 10 and 12 are totally black here on wine on opengl. But the linux
> native clien
Am 10.05.2010 02:46, schrieb Dan Kegel:
On Sun, May 9, 2010 at 4:14 PM, Dan Kegel wrote:
in general, Wine's D3D version achieves only half to three-quarters the
performance
of Vista's.
I just tried 'winetricks glsl-disable' on heaven2_d3d9. It sped it up
about 8% (to 16.0 fps), but
On Mon, May 10, 2010 at 8:24 AM, Stefan Dösinger wrote:
> Steam is pretty nice in this regard. Everything you need can be controlled
> via Command line, e.g.
>
> Steam.exe -login -applaunch 220 -novid -console -window -w 1024
> -h 768 -dxlevel 90 +timedemo mytimedemo
>
> Everything after -appl
On Mon, May 10, 2010 at 5:49 AM, Dan Kegel wrote:
> I'm trying to take care of Henri and Stefan's wishes/needs:
>
> http://www.winehq.org/pipermail/wine-devel/2010-April/083083.html
> http://www.winehq.org/pipermail/wine-devel/2010-April/083091.html
>
> and figured that before I added too many mor
On Mon, May 10, 2010 at 3:49 PM, Dan Kegel wrote:
> Are there any other benchmarks we should consider adding?
Eve Online:
- there are many Eve players who depend on wine, so making it run
faster should make many happy
- lots of graphics options (so many different aspects can be tested)
Downside
Am 10.05.2010 um 14:49 schrieb Dan Kegel:
> (I hesitate to use Steam or Battle.net for any of these benchmarks
> because autoupdates and login problems make games hard to
> script.)
Steam is pretty nice in this regard. Everything you need can be controlled via
Command line, e.g.
Steam.exe -login
On Mon, May 10, 2010 at 12:49 AM, Tom Wickline wrote:
> May I ask why no 3Dmark 03 or 05 benchmark results?
I'm trying to take care of Henri and Stefan's wishes/needs:
http://www.winehq.org/pipermail/wine-devel/2010-April/083083.html
http://www.winehq.org/pipermail/wine-devel/2010-April/083091.h
On Mon, May 10, 2010 at 8:46 AM, Dan Kegel wrote:
> On Sun, May 9, 2010 at 4:14 PM, Dan Kegel wrote:
> > in general, Wine's D3D version achieves only half to three-quarters the
> performance
> > of Vista's.
>
> I just tried 'winetricks glsl-disable' on heaven2_d3d9. It sped it up
> about 8% (to
On Sun, May 9, 2010 at 4:14 PM, Dan Kegel wrote:
> in general, Wine's D3D version achieves only half to three-quarters the
> performance
> of Vista's.
I just tried 'winetricks glsl-disable' on heaven2_d3d9. It sped it up
about 8% (to 16.0 fps), but added some fun problems (e.g. scenes
7, 10, an
http://kegel.com/wine/yagmarkdata now has data from five different
benchmarks:
3dmark{2000, 2001, 06} and heaven2_{opengl, d3d9}, and running on a
semi-whimpy
e8400 dual core box with an nvidia gt 220 card, on both Vista and
Ubuntu+Wine.
First, the good news:
the OpenGL version of the Heaven bench
http://kegel.com/wine/yagmarkdata/ now has data from 3dmark2000, 2001, and
06
running on a beefy i7 960 with an equally beefy Nvidia GTX 295 with either
Windows 7 or Linux+Wine
(all tests run at 1024x768).
Here are the results of one run for each plucked at random (sorry, no
breakdown of 3dmark06
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