Re: MaxVertexBlendMatrices issue

2009-07-13 Thread Stefan Dösinger
Unfortunately, I know next to nothing about D3D or OpenGL... I do wonder why the game appears to work fine.. I haven't noticed any anomalies in the graphics output as far as I can tell. If this is also the case for those 3 other games, wouldn't an override via the registry for this value not be a

Re: MaxVertexBlendMatrices issue

2009-07-13 Thread Karl Vogel
>> So I was wondering what the proper way to fix this would be? Should >> this be made overrideable by a registry setting for certain games? Or >> should the GL check be changed? Or is that software emulated vertex >> blending patch needed to correctly fix the issue? > > The correct fix is to imple

MaxVertexBlendMatrices issue

2009-07-11 Thread Karl Vogel
Just tracked down a crash in the game Dark Age of Camelot (daoc) when pixelshaders are enabled. The game issues a GetDeviceCaps() and then checks if MaxVertexBlendMatrices >= 4, which on wine is set to zero on my videocard (Geforce 6800), whereas a windows box returns 4. I found this old post conc

Re: MaxVertexBlendMatrices issue

2009-07-11 Thread Stefan Dösinger
So I was wondering what the proper way to fix this would be? Should this be made overrideable by a registry setting for certain games? Or should the GL check be changed? Or is that software emulated vertex blending patch needed to correctly fix the issue? The correct fix is to implement a fixed fu

MaxVertexBlendMatrices issue

2009-07-11 Thread Karl Vogel
(resend after subscribing to the ML - if the first post comes through, pls excuse the spam then :P ) Just tracked down a crash in the game Dark Age of Camelot (daoc) when pixelshaders are enabled. The game issues a GetDeviceCaps() and then checks if MaxVertexBlendMatrices >= 4, which on wine is se