Unfortunately, I know next to nothing about D3D or OpenGL...
I do wonder why the game appears to work fine.. I haven't noticed any
anomalies in the graphics output as far as I can tell. If this is also
the case for those 3 other games, wouldn't an override via the
registry for this value not be a
>> So I was wondering what the proper way to fix this would be? Should
>> this be made overrideable by a registry setting for certain games? Or
>> should the GL check be changed? Or is that software emulated vertex
>> blending patch needed to correctly fix the issue?
>
> The correct fix is to imple
Just tracked down a crash in the game Dark Age of Camelot (daoc) when
pixelshaders are enabled. The game issues a GetDeviceCaps() and then
checks if MaxVertexBlendMatrices >= 4, which on wine is set to zero on
my videocard (Geforce 6800), whereas a windows box returns 4.
I found this old post conc
So I was wondering what the proper way to fix this would be? Should
this be made overrideable by a registry setting for certain games? Or
should the GL check be changed? Or is that software emulated vertex
blending patch needed to correctly fix the issue?
The correct fix is to implement a fixed fu
(resend after subscribing to the ML - if the first post comes through,
pls excuse the spam then :P )
Just tracked down a crash in the game Dark Age of Camelot (daoc) when
pixelshaders are enabled. The game issues a GetDeviceCaps() and then
checks if MaxVertexBlendMatrices >= 4, which on wine is se