Re: Max Payne 2 IDirect3DDevice8Impl_ActiveRender error

2005-03-29 Thread Oliver Stieber
On Tuesday 29 March 2005 14:24, Tom Huckstep wrote: > On Tue, Mar 29, 2005 at 01:33:45PM +0100, Oliver Stieber wrote: > > > err:d3d:IDirect3DDevice8Impl_ActiveRender cannot get valides GLXFBConfig > > > for > > > ... > > > > It's a problem with off-screen textures, your card doesn't support the

Re: Max Payne 2 IDirect3DDevice8Impl_ActiveRender error

2005-03-29 Thread Tom Huckstep
On Tue, Mar 29, 2005 at 02:24:19PM +0100, Tom Huckstep wrote: > My card is a GeForce3, and won't do 32bit (it does do 24bit) Oops, colour depth 24 is 32bpp, isn't it? So changing between 16bpp and 32bpp, has an odd effect, as you can see in the parent post.

Re: Max Payne 2 IDirect3DDevice8Impl_ActiveRender error

2005-03-29 Thread Tom Huckstep
On Tue, Mar 29, 2005 at 01:33:45PM +0100, Oliver Stieber wrote: > > err:d3d:IDirect3DDevice8Impl_ActiveRender cannot get valides GLXFBConfig for > > ... > > It's a problem with off-screen textures, your card doesn't support the > required type, try changing X from 32bit to 16bit or visa-versa and

Re: Max Payne 2 IDirect3DDevice8Impl_ActiveRender error

2005-03-29 Thread Oliver Stieber
On Sunday 27 March 2005 13:07, Tom Huckstep wrote: > Max Payne 2 works fine under the latest Wine CVS through all the 2D parts > (menus), but as soon as I start a new game and it gets to a 3D bit the > screen goes completely blank and I get lots of the following error on my > terminal: > > err:d3d

Max Payne 2 IDirect3DDevice8Impl_ActiveRender error

2005-03-27 Thread Tom Huckstep
Max Payne 2 works fine under the latest Wine CVS through all the 2D parts (menus), but as soon as I start a new game and it gets to a 3D bit the screen goes completely blank and I get lots of the following error on my terminal: err:d3d:IDirect3DDevice8Impl_ActiveRender cannot get valides GLXFBConf