Native msacm (WINEDLLOVERRIDES=msacm32=n) works correctly (no loops)
with native codecs in wine. This suggests that msacm is doing the
clearing, since it is using the same builtin winmm.
fair enough
--
Eric Pouech
Eric Pouech wrote:
Alex Villacís Lasso wrote:
The ACMAPP sample application from MSDN reveals this annoying bug in
playback: with a native ACM codec (such as the Ogg Vorbis one bundled
with some Japanese RPGs), builtin msacm will successfully tell the
codec to decode the first two frames of
Alex Villacís Lasso wrote:
The ACMAPP sample application from MSDN reveals this annoying bug in
playback: with a native ACM codec (such as the Ogg Vorbis one bundled
with some Japanese RPGs), builtin msacm will successfully tell the codec
to decode the first two frames of compressed audio, and