On Thu, Aug 28, 2008 at 5:20 PM, Jérôme Gardou <[EMAIL PROTECTED]> wrote:
> FreeImage : Quite easy to use, the only files not supported are DIB and
> PFM... Not so widely represented. I had to recompile it, as packages for it
> are not available for 32 bits. (I use a 64 bits ubuntu system).
I thin
It appears this mail did not get in, so I resend it...
-- Forwarded message --
From: Jérôme Gardou <[EMAIL PROTECTED]>
Date: 2008/8/26
Subject: Implementing textures functions of d3dx using an extern library.
To: wine-devel@winehq.org
D3DX supports a wide range of file typ
Henri Verbeet a écrit :
2008/8/29 Jérôme Gardou <[EMAIL PROTECTED]>:
If you want, I have an implementation of this same function for png... This
one is not commented at all, and need some rework. Get it for comparison.
As you said, it needs some cleanup etc, but at least it doesn't loo
Henri Verbeet a écrit :
> 2008/8/29 Jérôme Gardou <[EMAIL PROTECTED]>:
>
>> If you want, I have an implementation of this same function for png... This
>> one is not commented at all, and need some rework. Get it for comparison.
>>
>>
> As you said, it needs some cleanup etc, but at least i
2008/8/29 Jérôme Gardou <[EMAIL PROTECTED]>:
>
> If you want, I have an implementation of this same function for png... This
> one is not commented at all, and need some rework. Get it for comparison.
>
As you said, it needs some cleanup etc, but at least it doesn't look
fundamentally broken to me.
Jérôme Gardou a écrit :
Henri Verbeet a écrit :
2008/8/28 Jérôme Gardou <[EMAIL PROTECTED]>:
D3DX supports a wide range of file types for textures. Instead of
rewriting
everything from scratch, the best would certainly be to use some image
processing library to handle them. As a bonus, this
Henri Verbeet a écrit :
> 2008/8/28 Jérôme Gardou <[EMAIL PROTECTED]>:
>
>> D3DX supports a wide range of file types for textures. Instead of rewriting
>> everything from scratch, the best would certainly be to use some image
>> processing library to handle them. As a bonus, this would allow lig
2008/8/28 Jérôme Gardou <[EMAIL PROTECTED]>:
> D3DX supports a wide range of file types for textures. Instead of rewriting
> everything from scratch, the best would certainly be to use some image
> processing library to handle them. As a bonus, this would allow lighter
> code.
>
I'm not sure it wou
Juan Lang a écrit :
>> Here is an implementation of D3DXGetImageInfoFromFileInMemory using
>> FreeImage.
>>
>
> Is the license compatible? FreeImage is dual-licensed with the GPL
> (which Wine cannot use) and their own license. I'd be surprised if
> their license were LGPL compatible.
> --Ju
> Here is an implementation of D3DXGetImageInfoFromFileInMemory using
> FreeImage.
Is the license compatible? FreeImage is dual-licensed with the GPL
(which Wine cannot use) and their own license. I'd be surprised if
their license were LGPL compatible.
--Juan
D3DX supports a wide range of file types for textures. Instead of
rewriting everything from scratch, the best would certainly be to use
some image processing library to handle them. As a bonus, this would
allow lighter code.
Some of those library are :
SDL_Image : easy to use, but loading an i
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