Jérôme Gardou wrote:
> OK, then I'll do this that way.
> Also, d3dx9 provides support for multiple file format (PNG, TGA, BMP...). I
> assume I'll have to add those dependencies in the build process.
>
>
Just a friendly reminder, but when your patches get committed please do
remember to
Stefan Dösinger <[EMAIL PROTECTED]> a écrit : Am Sonntag, 9. März 2008 19:52:12
schrieb Jérôme Gardou:
> Also, d3dx9 provides support for multiple file format (PNG, TGA, BMP...). I
> assume I'll have to add those dependencies in the build process.
As far as I know GDI handles them, so you can us
Am Sonntag, 9. März 2008 19:52:12 schrieb Jérôme Gardou:
> Also, d3dx9 provides support for multiple file format (PNG, TGA, BMP...). I
> assume I'll have to add those dependencies in the build process.
As far as I know GDI handles them, so you can use GDI functions here, and GDI
in turn alredy has
Le Sunday 09 March 2008 18:35:16 [EMAIL PROTECTED], vous avez écrit :
> D3DXGetImageInfoFromFile takes the D3DXIMAGE_INFO structure as parameter,
> which has changed between d3dx8 an dd3dx9_36 though.
> This means you can't forward the D3DXGetImageInfoFromFile calls from d3dx9
> to d3dx8, (even if
Am Sonntag, 9. März 2008 11:48:08 schrieb Jérôme Gardou:
> I'm trying to implement some direct3d functions, more precisely the
> GetImageInfoFromFile* ones.
>
> These are present in directX 8 and in d3dx9_xx.dll
>
> I wondered what is the best way to do this :
> 1)Implementing it in d3dx8.dll and f
I'm trying to implement some direct3d functions, more precisely the
GetImageInfoFromFile* ones.
These are present in directX 8 and in d3dx9_xx.dll
I wondered what is the best way to do this :
1)Implementing it in d3dx8.dll and forward everything to this one.
2) Make some useful functions in wine