Re: Current wine and HL2 family - well done!

2007-03-05 Thread Luke Bratch
ckbuffer indeed works fine with HL2/CSS, and is faster than pbuffers. Setting hl2.exe to use that, but leaving fbo as the global setting seems to work nicely. ___ What kind of emailer are you? Find out today - get a fr

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Wojciech 'arab' Arabczyk
Hello > Don't worry, I'm working on sRGB read and write support right now :D > > I'm not sure when it will be completed but you'll see something soon (next > few days / weeks) That's great news! Keep 'em comming ;-) -- Best regards Wojciech Arabczyk

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Stefan Dösinger
Am Montag 05 März 2007 20:28 schrieb Wojciech 'arab' Arabczyk: > Hello > > > If changing the fsaa setting in hl2 changes anything that is just > > imagination - it doesn't do anything yet, the multisample setting is just > > ignored right now. > > I&#x

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Stefan Dösinger
Am Montag 05 März 2007 20:14 schrieb Ken Thomases: > Is UseGLSL=enabled and -dxlevel 80 a meaningful combination that > produces better results? It should produce the same results as ARB and 80. (I know it doesn't work on the mac though. The mac falls back to sw rendering) pgpAhouItZvX0.pgp Desc

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Phil Costin
Wojciech 'arab' Arabczyk wrote: > Hello > >> If changing the fsaa setting in hl2 changes anything that is just >> imagination - it doesn't do anything yet, the multisample setting is just >> ignored right now. > > I've not changed the FSAA sett

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Wojciech 'arab' Arabczyk
Hello > If changing the fsaa setting in hl2 changes anything that is just > imagination - it doesn't do anything yet, the multisample setting is just > ignored right now. I've not changed the FSAA setting trough the game options. I've forced it on a lower level, that

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Ken Thomases
eally still needs some work. With regards, Pavel Troller Well, the thing with glsl is that hl2 switches to dxlevel 90, and uses some more advanced d3d features. The main problem are sRGB read and write support(sort of gamma correction). The missing read support causes the overbright stuff, an

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Stefan Dösinger
some > work. With regards, Pavel Troller Well, the thing with glsl is that hl2 switches to dxlevel 90, and uses some more advanced d3d features. The main problem are sRGB read and write support(sort of gamma correction). The missing read support causes the overbright stuff, and the write support

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Luke Bratch
--- Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Am Montag 05 März 2007 06:56 schrieb Pavel Troller: > > > > without an annoying graphics glitch causing > parts of > > > > > > skies to be > > > > > > > replaced with some bogus contents like white, > black, > > > > > > mirrors of a part of > > > >

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Wojciech Arabczyk
Hello >   We just tried it and we can't reproduce your problem. We were even going > in the water itself and the display was smooth and without any distortion. > We set the DX9 mode in the game command line (parameter -dxlevel 90). To say even more - with this new version all the random buffers t

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Pavel Troller
> Hi > > > We just tried it and we can't reproduce your problem. We were even going > > in the water itself and the display was smooth and without any distortion. > > We set the DX9 mode in the game command line (parameter -dxlevel 90). > > To say even more - with this new version all the rando

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Stefan Dösinger
> Could any of you test again with: > OffscreenRenderingMode=fbo > turned on? fbos are broken with half life 2. It is broken because it uses a different depth stencil buffer size than the color buffer size. > I just turned that off (so it defaulted to > backbuffer), and the problem actually went

Re: Current wine and HL2 family - well done!

2007-03-05 Thread Wojciech 'arab' Arabczyk
Hi > We just tried it and we can't reproduce your problem. We were even going > in the water itself and the display was smooth and without any distortion. > We set the DX9 mode in the game command line (parameter -dxlevel 90). To say even more - with this new version all the random buffers that

Re: Current wine and HL2 family - well done!

2007-03-04 Thread Stefan Dösinger
Am Montag 05 März 2007 06:56 schrieb Pavel Troller: > > > without an annoying graphics glitch causing parts of > > > > skies to be > > > > > replaced with some bogus contents like white, black, > > > > mirrors of a part of > > > > > ground etc. > > > > Are you finding no errors at all? In Counter-

Re: Current wine and HL2 family - well done!

2007-03-04 Thread Pavel Troller
> > without an annoying graphics glitch causing parts of > skies to be > > replaced with some bogus contents like white, black, > mirrors of a part of > > ground etc. > > Are you finding no errors at all? In Counter-Strike: > Source, when running in anything above DX7 mode, on > the map "de_aztec

Current wine and HL2 family - well done!

2007-03-04 Thread Luke Bratch
> without an annoying graphics glitch causing parts of skies to be > replaced with some bogus contents like white, black, mirrors of a part of > ground etc. Are you finding no errors at all? In Counter-Strike: Source, when running in anything above DX7 mode, on the map "de_aztec", the screen is o

Re: Current wine and HL2 family - well done!

2007-03-04 Thread Stefan Dösinger
Am Sonntag 04 März 2007 14:21 schrieb Pavel Troller: > Hi! > Normally I'm writing complaints here, so for a bit of compensation, I > would like to inform that yesterday's wine runs HL2 family of games for the > first time without an annoying graphics glitch causin

Current wine and HL2 family - well done!

2007-03-04 Thread Pavel Troller
Hi! Normally I'm writing complaints here, so for a bit of compensation, I would like to inform that yesterday's wine runs HL2 family of games for the first time without an annoying graphics glitch causing parts of skies to be replaced with some bogus contents like white, black, mirrors

Re: HL2

2005-10-16 Thread Andreas Schneider
27;ve changed wine/dlls/d3d9/version.rc too, but didn't help. Any ideas? Please help, -- andreas Andreas Schneider wrote: > Hi, > > I got wine compiling on x86_64 with some 32bit libs today and tested HL2 > again. > Steam updates and works just fine, but if I want

HL2

2005-10-15 Thread Andreas Schneider
Hi, I got wine compiling on x86_64 with some 32bit libs today and tested HL2 again. Steam updates and works just fine, but if I want to start HL2 it always throws a message "The latest version of Microsoft DirectX is required to play Half-Life 2" I've updated the DirectX versio