Re: new to wine, Guild Wars don't display correctly

2006-04-07 Thread Stefan Dösinger
y had to be re-transfered over the bus constantly. The slowness in guild wars sounds unrelated too. Maybe guild wars locks the render target. This is more or less broken in WineD3D at the moment, and horribly slow on radeon cards. Stefan pgpcLPIt3xUT7.pgp Description: PGP signature

Re: new to wine, Guild Wars don't display correctly

2006-04-06 Thread BONNEL Christophe
Stefan Dösinger a écrit : So, i have just reported them the problem and explain that it works with dri, so i hope they will make something to correct it Don't expect too much from at :( Just have a look at the linux driver forum at www.rage3d.com I know that but if noone annoy them

Re: new to wine, Guild Wars don't display correctly

2006-03-31 Thread Stefan Dösinger
Hello, > Yes, without displaying the mouse and it's very slow (as if you were > playing a game with direct rendering to No). But with dri, i have 1200fps > and with ati 1900fps for common glxgears, there is a significative > difference. glxgears isn't a benchmark... If you set Option "AGPMo

Re: new to wine, Guild Wars don't display correctly

2006-03-31 Thread BONNEL Christophe
Stefan Dösinger a écrit : It would be better to post requests like this to [EMAIL PROTECTED] I note that for the next problem, thanks The fglrx driver you mentioned doesn't work any more on those cards. PPracer has problems too: Start the "Doing" course. Head to the yellow arrows on

Re: new to wine, Guild Wars don't display correctly

2006-03-30 Thread H. Verbeet
On 31/03/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > > fixme:d3d:IWineD3DDeviceImpl_SetRenderState > 500 from > > glStencilOp(...) @ device.c / 3809 > > fixme:d3d:IWineD3DDeviceImpl_SetRenderState > 500 from > > glStencilOp(...) @ device.c / 3809 > > fixme:d3d:I

Re: new to wine, Guild Wars don't display correctly

2006-03-30 Thread Stefan Dösinger
w the official ati last driver(openGL 1.3 it seems). Now, most > of the images doesn't appear. If you know guild wars, in the login screen, > i have only rocks, the background image behind rocks and the "window" for > login in front of rocks don't appear. You hit the bug at

new to wine, Guild Wars don't display correctly

2006-03-30 Thread BONNEL Christophe
Hi everyone, Sorry in advance not to know where to post, but I'm new to wine. I would play guild wars and unfortunately, as you guess, it doesn't work. First of all, I'm under debian stable and i'm using the debian package wine_0.9.10~winehq1-2_i386.deb. My kernel is

FW: Re: Wine testing and Guild Wars: Factions Beta weekend March 24th

2006-03-06 Thread Jeremiah Powell
Please see below. From: Alexandre Julliard <[EMAIL PROTECTED]> To: "Jeremiah Powell" <[EMAIL PROTECTED]> Subject: Re: Wine testing and Guild Wars: Factions Beta weekend March 24th "Jeremiah Powell" <[EMAIL PROTECTED]> writes: > I would like to exten

Re: Guild Wars

2005-06-20 Thread Robert Shearman
Andreas Mohr wrote: Hi, On Sun, Jun 19, 2005 at 04:38:25PM -0500, Robert Shearman wrote: This is fixed by patch OLE #81a (Part 1) if it gets committed. It will then output: err:ole:CoGetClassObject class {a65b8071-3bfe-4213-9a5b-491da4461ca7} not registered Wow, that was FAST! (hmm,

Re: Guild Wars

2005-06-20 Thread Robert Shearman
Andreas Mohr wrote: Hi, On Sun, Jun 19, 2005 at 04:38:25PM -0500, Robert Shearman wrote: This is fixed by patch OLE #81a (Part 1) if it gets committed. It will then output: err:ole:CoGetClassObject class {a65b8071-3bfe-4213-9a5b-491da4461ca7} not registered Wow, that was FAST! (hmm,

Re: Guild Wars

2005-06-20 Thread Andreas Mohr
Hi, On Sun, Jun 19, 2005 at 04:38:25PM -0500, Robert Shearman wrote: > This is fixed by patch OLE #81a (Part 1) if it gets committed. > It will then output: > err:ole:CoGetClassObject class {a65b8071-3bfe-4213-9a5b-491da4461ca7} > not registered Wow, that was FAST! (hmm, or was your patch before

Re: Guild Wars

2005-06-19 Thread Robert Shearman
Andreas Mohr wrote: Hi, On Sun, Jun 19, 2005 at 03:43:17AM -0400, [EMAIL PROTECTED] wrote: fixme:ole:CoCreateInstance no classfactory created for CLSID {a65b8071-3bfe-4213-9a5b-491da4461ca7}, hres is 0x80040154 ^^ Uhmm... why don't you regsvr32 that DLL

Re: Guild Wars

2005-06-19 Thread Andreas Mohr
Hi, On Sun, Jun 19, 2005 at 03:43:17AM -0400, [EMAIL PROTECTED] wrote: > fixme:ole:CoCreateInstance no classfactory created for CLSID > {a65b8071-3bfe-4213-9a5b-491da4461ca7}, hres is 0x80040154 ^^ Uhmm... why don't you regsvr32 that DLL (DxDiagProvider), then? :)

Re: Guild Wars

2005-06-19 Thread Lionel Ulmer
On Sun, Jun 19, 2005 at 10:28:10AM -0700, Jesse Allen wrote: > Does this game actually support OpenGL? I don't think it does. It uses Direct3D8 from the last time I discussed it with someone on IRC. Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: Guild Wars

2005-06-19 Thread Jesse Allen
On 6/19/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > I'm back, and with another game that will (hopefully) be playable in wine > soon. Guild Wars, another extremely popular MMORPG, is fairly close to > working in wine right now (I'm running latest cvs). It inst

Guild Wars

2005-06-19 Thread cyrix12
I'm back, and with another game that will (hopefully) be playable in wine soon. Guild Wars, another extremely popular MMORPG, is fairly close to working in wine right now (I'm running latest cvs). It installs flawlessly, opens to the login screen, and then crashes when it should be