On 9 March 2012 01:38, Vincent Povirk wrote:
> Without opengl, we won't be able to run wined3d.
>
It also makes it a bit harder for browsers to support WebGL, which
seems to be one of the things that's currently considered shiny,
terrible idea as it may be. I guess they'll port ANGLE to d3d11.
Am 09.03.2012 08:24, schrieb Stefan Dösinger:
> Am Donnerstag, 8. März 2012, 18:38:16 schrieb Vincent Povirk:
>> Without opengl, we won't be able to run wined3d.
> Yeah, that's unfortunate. d3d9.dll is a big gap in the dll list we could fill.
>
> Depending on the 3D driver, we may be able to call
Am Donnerstag, 8. März 2012, 18:38:16 schrieb Vincent Povirk:
> Without opengl, we won't be able to run wined3d.
Yeah, that's unfortunate. d3d9.dll is a big gap in the dll list we could fill.
Depending on the 3D driver, we may be able to call into the vendor ICD if
microsoft doesn't provide a open
Without opengl, we won't be able to run wined3d.
Msi also seems like an important gap. In theory, we can cover that,
but I have to wonder about the consequences of putting Wine's msi in a
WOA system.
It looks like a good base for the rest of Wine to me. It helps that
all our sound now goes throug
Am 08.03.2012 22:15, schrieb Stefan Dösinger:
> Am Donnerstag, 8. März 2012, 17:59:48 schrieb Michael Stefaniuc:
>> I don't mean the full Wine, just the missing libs and headers for people
>> to easily port their Windows apps to ARM.
> What libraries are missing? Or is this still under NDA?
Easier
Am Donnerstag, 8. März 2012, 17:59:48 schrieb Michael Stefaniuc:
> I don't mean the full Wine, just the missing libs and headers for people
> to easily port their Windows apps to ARM.
What libraries are missing? Or is this still under NDA?
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On 03/08/2012 05:54 PM, André Hentschel wrote:
> Am 08.03.2012 17:52, schrieb Michael Stefaniuc:
>> On 03/08/2012 05:40 PM, André Hentschel wrote:
>>> Hi,
>>> I cross-compiled a simple Application with the preview of MSVC 11 to ARM.
>>> After some minor changes to Wine i was able to run it on my Pa
Am 08.03.2012 17:52, schrieb Michael Stefaniuc:
> On 03/08/2012 05:40 PM, André Hentschel wrote:
>> Hi,
>> I cross-compiled a simple Application with the preview of MSVC 11 to ARM.
>> After some minor changes to Wine i was able to run it on my Pandaboard using
>> the native msvcr110.dll.
>> One th
On 03/08/2012 05:40 PM, André Hentschel wrote:
> Hi,
> I cross-compiled a simple Application with the preview of MSVC 11 to ARM.
> After some minor changes to Wine i was able to run it on my Pandaboard using
> the native msvcr110.dll.
> One thing i noticed in the cross-compile environment is that
Hi,
I cross-compiled a simple Application with the preview of MSVC 11 to ARM.
After some minor changes to Wine i was able to run it on my Pandaboard using
the native msvcr110.dll.
One thing i noticed in the cross-compile environment is that there are much
less libraries available for ARM, that's
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