Hi,
> OpenGL requires mipmap levels down to 1x1 (according to the red book), but
> DirectX can provide less levels, e.g. the smallest with 16x16. If I use
> such a mipmaped texture from d3d in opengl, this results in a white texture
> image. I've verified this with a GL-only program.
Never mind tha
Hi,
I'm trying to get the Mipmap example of the DX7 sdk running, and I've run into
a problem:
OpenGL requires mipmap levels down to 1x1 (according to the red book), but
DirectX can provide less levels, e.g. the smallest with 16x16. If I use such
a mipmaped texture from d3d in opengl, this resul