Re: GL mipmap question

2006-02-19 Thread Stefan Dösinger
Hi, > OpenGL requires mipmap levels down to 1x1 (according to the red book), but > DirectX can provide less levels, e.g. the smallest with 16x16. If I use > such a mipmaped texture from d3d in opengl, this results in a white texture > image. I've verified this with a GL-only program. Never mind tha

GL mipmap question

2006-02-19 Thread Stefan Dösinger
Hi, I'm trying to get the Mipmap example of the DX7 sdk running, and I've run into a problem: OpenGL requires mipmap levels down to 1x1 (according to the red book), but DirectX can provide less levels, e.g. the smallest with 16x16. If I use such a mipmaped texture from d3d in opengl, this resul