(2) Attempting to bind a framebuffer using GL_RGB32F_ARB, and
GL_RGBA32F_ARB formats will fail on my hardware (Nvidia GeForce
6800GS) with error GL_FRAMEBUFFER_UNSUPPORTED_EXT, which means the
format combination was invalid for implementation-dependent reasons.
However, this doesn't make se
On Friday 08 September 2006 01:04, H. Verbeet wrote:
> packed_depth_stencil is currently the only way to attach a depth or
> stencil buffer to an FBO an have it work.
I don't believe so. I'm quite sure I was able to use a depth-only buffer and
attach it to an FBO. However, I couldn't attach a ste
On 08/09/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote:
http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt
This is NV-only, and doesn't seem to describe the proper interaction w/
FBOs (is it supported)?
From what I've read about depth/stencil buffers and FBOs,
packed_depth_stencil is
H. Verbeet wrote:
On 08/09/06, Chris Robinson <[EMAIL PROTECTED]> wrote:
On Thursday 07 September 2006 23:50, Ivan Gyurdiev wrote:
> (3) Attempting to use GL_STENCIL_INDEX8_EXT in
glRenderbufferStorageEXT
> will fail on my hardware with GL_INVALID_OPERATION.
I've found that the only way to get
On 08/09/06, Chris Robinson <[EMAIL PROTECTED]> wrote:
On Thursday 07 September 2006 23:50, Ivan Gyurdiev wrote:
> (3) Attempting to use GL_STENCIL_INDEX8_EXT in glRenderbufferStorageEXT
> will fail on my hardware with GL_INVALID_OPERATION.
I've found that the only way to get a stencil buffer wit
On Thursday 07 September 2006 23:50, Ivan Gyurdiev wrote:
> (3) Attempting to use GL_STENCIL_INDEX8_EXT in glRenderbufferStorageEXT
> will fail on my hardware with GL_INVALID_OPERATION.
I've found that the only way to get a stencil buffer with an FBO is to use a
packed stencil/depth buffer. Just c
Hi... I've been trying to get FBOs working, but I have extremely limited
time to work on such things, so I thought I'd just post my current patch
here, and see if people can help me figure out what's wrong with it :)
FBOs (framebuffer objects) are a newer extension, inte