Re: Framebuffer objects

2006-09-08 Thread Ivan Gyurdiev
(2) Attempting to bind a framebuffer using GL_RGB32F_ARB, and GL_RGBA32F_ARB formats will fail on my hardware (Nvidia GeForce 6800GS) with error GL_FRAMEBUFFER_UNSUPPORTED_EXT, which means the format combination was invalid for implementation-dependent reasons. However, this doesn't make se

Re: Framebuffer objects

2006-09-08 Thread Chris Robinson
On Friday 08 September 2006 01:04, H. Verbeet wrote: > packed_depth_stencil is currently the only way to attach a depth or > stencil buffer to an FBO an have it work. I don't believe so. I'm quite sure I was able to use a depth-only buffer and attach it to an FBO. However, I couldn't attach a ste

Re: Framebuffer objects

2006-09-08 Thread H. Verbeet
On 08/09/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt This is NV-only, and doesn't seem to describe the proper interaction w/ FBOs (is it supported)? From what I've read about depth/stencil buffers and FBOs, packed_depth_stencil is

Re: Framebuffer objects

2006-09-08 Thread Ivan Gyurdiev
H. Verbeet wrote: On 08/09/06, Chris Robinson <[EMAIL PROTECTED]> wrote: On Thursday 07 September 2006 23:50, Ivan Gyurdiev wrote: > (3) Attempting to use GL_STENCIL_INDEX8_EXT in glRenderbufferStorageEXT > will fail on my hardware with GL_INVALID_OPERATION. I've found that the only way to get

Re: Framebuffer objects

2006-09-08 Thread H. Verbeet
On 08/09/06, Chris Robinson <[EMAIL PROTECTED]> wrote: On Thursday 07 September 2006 23:50, Ivan Gyurdiev wrote: > (3) Attempting to use GL_STENCIL_INDEX8_EXT in glRenderbufferStorageEXT > will fail on my hardware with GL_INVALID_OPERATION. I've found that the only way to get a stencil buffer wit

Re: Framebuffer objects

2006-09-08 Thread Chris Robinson
On Thursday 07 September 2006 23:50, Ivan Gyurdiev wrote: > (3) Attempting to use GL_STENCIL_INDEX8_EXT in glRenderbufferStorageEXT > will fail on my hardware with GL_INVALID_OPERATION. I've found that the only way to get a stencil buffer with an FBO is to use a packed stencil/depth buffer. Just c

Framebuffer objects

2006-09-07 Thread Ivan Gyurdiev
Hi... I've been trying to get FBOs working, but I have extremely limited time to work on such things, so I thought I'd just post my current patch here, and see if people can help me figure out what's wrong with it :) FBOs (framebuffer objects) are a newer extension, inte