On 31 March 2013 11:58, Stefan Dösinger wrote:
> I was curious how you ended up with 8 digits. My thinking was that 32
> bit floats have a 23 bit mantissa, and one digit in the printout
> encodes lb(10) bits - so you need ~6,9 digits to encode the mantissa,
> which rounds up to 7. Thinking further
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Hi Henri,
While overhauling the patch to hardcode local constants in the shader
code I came across the TRACEs in wined3d_device_set_{vs,ps}_consts_f,
which print the floats with %.8e. You changed this from %f in
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