Got ya will remove that when I send to the wine patch list
From: "James Hawkins" <[EMAIL PROTECTED]>
Subject: Re: Feedback requested on an OpenAL audio driver patch -- #2
Date: Thu, 8 Jun 2006 10:03:19 -0700
On 6/8/06, Nick Burns <[EMAIL PROTECTED]> wrote:
Ok I fixed
On 6/8/06, Nick Burns <[EMAIL PROTECTED]> wrote:
Ok I fixed up my OpenAL driver as per the suggestions (thanks much)
I am not sure how to use or test pkg-config (does that exist on Mac OSX?)
The differences with the OpenAL driver patch...
1. It has a perty ChangeLog diff
You're not supposed t
Ok I fixed up my OpenAL driver as per the suggestions (thanks much)
I am not sure how to use or test pkg-config (does that exist on Mac OSX?)
The differences with the OpenAL driver patch...
1. It has a perty ChangeLog diff
2. configure.ac now checks for AL/al.h (which is where OpenAL should be)
On Wed, Jun 07, 2006 at 09:36:35PM -0700, Nick Burns wrote:
> >From: Leon Freitag <[EMAIL PROTECTED]>
> >Date: Wed, 7 Jun 2006 12:09:36 +0200
> >
> >P.S. Isn't it better to use pkg-config to check where the libs are located
> >anyway?
> >Leon
>
> Is there an example of this?
Yes, see the libxml2
From: Leon Freitag <[EMAIL PROTECTED]>
Date: Wed, 7 Jun 2006 12:07:32 +0200
> AC_CHECK_HEADERS(\
>+ OpenAL/al.h \
>+ al/al.h \
>AudioUnit/AudioUnit.h \
>CoreAudio/CoreAudio.h \
>IOKit/IOKitLib.h \
Your patch checks for OpenAL headers only in these places. However my
distro
(Sus
From: Leon Freitag <[EMAIL PROTECTED]>
Date: Wed, 7 Jun 2006 12:09:36 +0200
P.S. Isn't it better to use pkg-config to check where the libs are located
anyway?
Leon
Is there an example of this?
- Nick
From: Leon Freitag <[EMAIL PROTECTED]>
Date: Wed, 7 Jun 2006 15:54:49 +0200
My first impressions:
1) Doesn't compile here:
audio.c: In function âOpenAL_WaveCloseâ:
audio.c:636: error: void value not ignored as it ought to be
because alcCloseDevice() is declared here as void (my openal versi
From: Robert Reif <[EMAIL PROTECTED]>
Date: Wed, 07 Jun 2006 20:55:58 -0400
Nick Burns wrote:
It seemed to work well for GTA3, Tribes2 and FlatOut(requires a binary
patch to run) (dsound) -- and for SndRec32 (win/wout)
(Games and ...App... tested under Mac OSX x86 -- Mac Book Pro)
How do t
Nick Burns wrote:
It seemed to work well for GTA3, Tribes2 and FlatOut(requires a binary
patch to run) (dsound) -- and for SndRec32 (win/wout)
(Games and ...App... tested under Mac OSX x86 -- Mac Book Pro)
How do the winmm and dsound regression tests work when run in the
interactive mode?
P.S. Isn't it better to use pkg-config to check where the libs are located
anyway?
Leon
pgpbKZ8HlkpCr.pgp
Description: PGP signature
My first impressions:
1) Doesn't compile here:
audio.c: In function ‘OpenAL_WaveClose’:
audio.c:636: error: void value not ignored as it ought to be
because alcCloseDevice() is declared here as void (my openal version is
1.0.20051129)
2) It'd be better to convert ALC errors from FIXMEs to ERRs.
> AC_CHECK_HEADERS(\
>+ OpenAL/al.h \
>+ al/al.h \
> AudioUnit/AudioUnit.h \
> CoreAudio/CoreAudio.h \
> IOKit/IOKitLib.h \
Your patch checks for OpenAL headers only in these places. However my distro
(Suse 10.1) puts openal headers to AL/ instead of al/ and so configu
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