Re: [Wine]FMOD audio engine fails to initialize DirectMusic

2004-07-15 Thread Paul Davis
>I don't understand you. We are discussing a problem in the wineoss sound >backend. This backend interfaces with the OSS API. Are you saying Wine's >OSS backend should use Alsa??? OK, that wasn't clear from the initial context of the discussion. Sorry, I missed it. Ignore me then.

Re: [Wine]FMOD audio engine fails to initialize DirectMusic

2004-07-15 Thread Francois Gouget
On Thu, 15 Jul 2004, Paul Davis wrote: > >Hmm, the specs don't actually say that opening RDWR only works > > Warning - basing this on the OSS API is probably a mistake. Although > ALSA supports the OSS API, its also preferable to use the ALSA API for > a variety of reasons, most of them related to

Re: [Wine]FMOD audio engine fails to initialize DirectMusic

2004-07-15 Thread Paul Davis
>Hmm, the specs don't actually say that opening RDWR only works Warning - basing this on the OSS API is probably a mistake. Although ALSA supports the OSS API, its also preferable to use the ALSA API for a variety of reasons, most of them related to interoperability with different audio interfaces

Re: [Wine]FMOD audio engine fails to initialize DirectMusic

2004-07-15 Thread Francois Gouget
On Wed, 14 Jul 2004, Robert Reif wrote: > Francois Gouget wrote: > > >Why does DirectSound need full-duplex? > >It doesn't seem like it should be needed for simple playback. > >In fact I said I would send a patch to change this ERR to a WARN and I > >guess this means I'm overdue... > > > According

Re: [Wine]FMOD audio engine fails to initialize DirectMusic

2004-07-14 Thread Robert Reif
Francois Gouget wrote: Why does DirectSound need full-duplex? It doesn't seem like it should be needed for simple playback. In fact I said I would send a patch to change this ERR to a WARN and I guess this means I'm overdue... According to the comment in the code, you need to mmap the memory R/W

Re: [Wine]FMOD audio engine fails to initialize DirectMusic

2004-07-14 Thread Francois Gouget
On Tue, 13 Jul 2004, Robert Reif wrote: > Saulius Krasuckas wrote: > > >I discovered it by running one simple game [1]: > > > >[EMAIL PROTECTED] Tetris]$ wine Tetris.exe > >err:wave:OSS_RawOpenDevice ioctl(/dev/dsp, SNDCTL_DSP_SETDUPLEX) failed > >(Input/output error) > > > Your sound card doesn'

Re: FMOD audio engine fails to initialize DirectMusic

2004-07-14 Thread Mike Hearn
On Tue, 13 Jul 2004 22:04:06 +0200, Saulius Krasuckas wrote: > I think FMOD tries to open the "General MIDI collection of DLS > instruments" called GM.DLS and fails to do so as Wine doesn't have it. > Any ideas on the legal way to install it onto the Wine system? If you have a Windows license yo

Re: FMOD audio engine fails to initialize DirectMusic

2004-07-13 Thread Tom
I think FMOD tries to open the "General MIDI collection of DLS instruments" called GM.DLS and fails to do so as Wine doesn't have it. Any ideas on the legal way to install it onto the Wine system? Install native DirectX Tom

Re: [Wine]FMOD audio engine fails to initialize DirectMusic

2004-07-13 Thread Robert Reif
Saulius Krasuckas wrote: I discovered it by running one simple game [1]: [EMAIL PROTECTED] Tetris]$ wine Tetris.exe err:wave:OSS_RawOpenDevice ioctl(/dev/dsp, SNDCTL_DSP_SETDUPLEX) failed (Input/output error) Your sound card doesn't support full duplex which is required for DirectSound hardware

FMOD audio engine fails to initialize DirectMusic

2004-07-13 Thread Saulius Krasuckas
I discovered it by running one simple game [1]: [EMAIL PROTECTED] Tetris]$ wine Tetris.exe err:wave:OSS_RawOpenDevice ioctl(/dev/dsp, SNDCTL_DSP_SETDUPLEX) failed (Input/output error) fixme:dsound:IDirectSoundImpl_SetCooperativeLevel level=DSSCL_PRIORITY not fully supported fixme:dmime:IDirectM