Re: EverQuest2.exe and context.c

2008-07-25 Thread Chris Ahrendt
Dan Kegel wrote: > Chris Ahrendt wrote: >> Again on the goto's I was following what the site >> suggested was a good task to start with > > Where does it say that? I looked, but I couldn't find it. > Please let me know so I can go make sure it's accurate. > > Wine code is a bit like kernel code

re: EverQuest2.exe and context.c

2008-07-25 Thread Dan Kegel
Chris Ahrendt wrote: > Again on the goto's I was following what the site > suggested was a good task to start with Where does it say that? I looked, but I couldn't find it. Please let me know so I can go make sure it's accurate. Wine code is a bit like kernel code, it has slightly different con

Re: EverQuest2.exe and context.c

2008-07-24 Thread H. Verbeet
> The backtraces of the crash are attached in 12929 which is a general > catch all for the ATI issues. Well, no. 12929 is about a rather specific problem where fglrx crashes when trying to use GL_ATI_envmap_bumpmap or GL_ATI_separate_stencil. (And for what it's worth, that bug won't go anywhere unt

Re: EverQuest2.exe and context.c

2008-07-24 Thread Chris Ahrendt
Vitaliy Margolen wrote: > Chris Ahrendt wrote: >> Vitaliy Margolen wrote: >>> Chris Ahrendt wrote: Vitaliy Margolen wrote: > Chris Ahrendt wrote: >> Vitaliy Margolen wrote: >>> Chris Ahrendt wrote: Ok I ran make test and got the failure without running Everquest2

Re: EverQuest2.exe and context.c

2008-07-24 Thread Vitaliy Margolen
Chris Ahrendt wrote: > Vitaliy Margolen wrote: >> Chris Ahrendt wrote: >>> Vitaliy Margolen wrote: Chris Ahrendt wrote: > Vitaliy Margolen wrote: >> Chris Ahrendt wrote: >>> Ok I ran make test and got the failure without running >>> Everquest2.exe let me attach the output of m

Re: EverQuest2.exe and context.c

2008-07-24 Thread Chris Ahrendt
Vitaliy Margolen wrote: > Chris Ahrendt wrote: >> Vitaliy Margolen wrote: >>> Chris Ahrendt wrote: Vitaliy Margolen wrote: > Chris Ahrendt wrote: >> Ok I ran make test and got the failure without running >> Everquest2.exe let me attach the output of maketest. I guess thats >>

Re: EverQuest2.exe and context.c

2008-07-24 Thread Vitaliy Margolen
Chris Ahrendt wrote: > Vitaliy Margolen wrote: >> Chris Ahrendt wrote: >>> Vitaliy Margolen wrote: Chris Ahrendt wrote: > Ok I ran make test and got the failure without running > Everquest2.exe let me attach the output of maketest. I guess thats > a start eh? > You getti

Re: EverQuest2.exe and context.c

2008-07-24 Thread Vitaliy Margolen
Chris Ahrendt wrote: > Vitaliy Margolen wrote: >> Chris Ahrendt wrote: >>> Ok I ran make test and got the failure without running Everquest2.exe >>> let me attach the output of maketest. I guess thats a start eh? >>> >> You getting off-topic too far here. Make test have nothing to do with >> your

Re: EverQuest2.exe and context.c

2008-07-23 Thread Chris Ahrendt
Vitaliy Margolen wrote: > Chris Ahrendt wrote: >> Ok I ran make test and got the failure without running Everquest2.exe >> let me attach the output of maketest. I guess thats a start eh? >> > You getting off-topic too far here. Make test have nothing to do with > your game. Especially that you at

Re: EverQuest2.exe and context.c

2008-07-23 Thread Vitaliy Margolen
Chris Ahrendt wrote: > Ok I ran make test and got the failure without running Everquest2.exe > let me attach the output of maketest. I guess thats a start eh? > You getting off-topic too far here. Make test have nothing to do with your game. Especially that you attached complete output of everyt

RE: EverQuest2.exe and context.c

2008-07-23 Thread Stefan Dösinger
> Ok I did a clean install.. rebuilt wine from the base 1.1.1 code put > the above patch into the context.c and reran EverQuest2.exe I put > export WINEDEBUG=+d3d,+sed before running and am attaching the trace. > (If you need more just send me a message and I will retry it. > I still get the card

RE: EverQuest2.exe and context.c

2008-07-22 Thread Stefan Dösinger
> why not remove this and go ahead and call ChoosePixelFormat? > If ChoosePixelFormat fails then we say we can't find a suitable pixel > format? This removes one problem when EverQuest2.exe runs where I get > 2-3 calls to WineD3D_ChoosePixelFormat Roderick has written this code, and he is on vaca

EverQuest2.exe and context.c

2008-07-22 Thread Chris Ahrendt
Stefan and all... in context.c the following lines: /* When findCompatible is set and no suitable format was found, let ChoosePixelFormat choose a pixel format in order not to crash. */ if(!iPixelFormat && !findCompatible) { ERR("Can't find a suitable iPixelFormat\n");