Dan Kegel wrote:
> Chris Ahrendt wrote:
>> Again on the goto's I was following what the site
>> suggested was a good task to start with
>
> Where does it say that? I looked, but I couldn't find it.
> Please let me know so I can go make sure it's accurate.
>
> Wine code is a bit like kernel code
Chris Ahrendt wrote:
> Again on the goto's I was following what the site
> suggested was a good task to start with
Where does it say that? I looked, but I couldn't find it.
Please let me know so I can go make sure it's accurate.
Wine code is a bit like kernel code, it has slightly different
con
> The backtraces of the crash are attached in 12929 which is a general
> catch all for the ATI issues.
Well, no. 12929 is about a rather specific problem where fglrx crashes
when trying to use GL_ATI_envmap_bumpmap or GL_ATI_separate_stencil.
(And for what it's worth, that bug won't go anywhere unt
Vitaliy Margolen wrote:
> Chris Ahrendt wrote:
>> Vitaliy Margolen wrote:
>>> Chris Ahrendt wrote:
Vitaliy Margolen wrote:
> Chris Ahrendt wrote:
>> Vitaliy Margolen wrote:
>>> Chris Ahrendt wrote:
Ok I ran make test and got the failure without running
Everquest2
Chris Ahrendt wrote:
> Vitaliy Margolen wrote:
>> Chris Ahrendt wrote:
>>> Vitaliy Margolen wrote:
Chris Ahrendt wrote:
> Vitaliy Margolen wrote:
>> Chris Ahrendt wrote:
>>> Ok I ran make test and got the failure without running
>>> Everquest2.exe let me attach the output of m
Vitaliy Margolen wrote:
> Chris Ahrendt wrote:
>> Vitaliy Margolen wrote:
>>> Chris Ahrendt wrote:
Vitaliy Margolen wrote:
> Chris Ahrendt wrote:
>> Ok I ran make test and got the failure without running
>> Everquest2.exe let me attach the output of maketest. I guess thats
>>
Chris Ahrendt wrote:
> Vitaliy Margolen wrote:
>> Chris Ahrendt wrote:
>>> Vitaliy Margolen wrote:
Chris Ahrendt wrote:
> Ok I ran make test and got the failure without running
> Everquest2.exe let me attach the output of maketest. I guess thats
> a start eh?
>
You getti
Chris Ahrendt wrote:
> Vitaliy Margolen wrote:
>> Chris Ahrendt wrote:
>>> Ok I ran make test and got the failure without running Everquest2.exe
>>> let me attach the output of maketest. I guess thats a start eh?
>>>
>> You getting off-topic too far here. Make test have nothing to do with
>> your
Vitaliy Margolen wrote:
> Chris Ahrendt wrote:
>> Ok I ran make test and got the failure without running Everquest2.exe
>> let me attach the output of maketest. I guess thats a start eh?
>>
> You getting off-topic too far here. Make test have nothing to do with
> your game. Especially that you at
Chris Ahrendt wrote:
> Ok I ran make test and got the failure without running Everquest2.exe
> let me attach the output of maketest. I guess thats a start eh?
>
You getting off-topic too far here. Make test have nothing to do with your
game. Especially that you attached complete output of everyt
> Ok I did a clean install.. rebuilt wine from the base 1.1.1 code put
> the above patch into the context.c and reran EverQuest2.exe I put
> export WINEDEBUG=+d3d,+sed before running and am attaching the trace.
> (If you need more just send me a message and I will retry it.
> I still get the card
> why not remove this and go ahead and call ChoosePixelFormat?
> If ChoosePixelFormat fails then we say we can't find a suitable pixel
> format? This removes one problem when EverQuest2.exe runs where I get
> 2-3 calls to WineD3D_ChoosePixelFormat
Roderick has written this code, and he is on vaca
Stefan and all...
in context.c
the following lines:
/* When findCompatible is set and no suitable format was found, let
ChoosePixelFormat choose a pixel format in order not to crash. */
if(!iPixelFormat && !findCompatible) {
ERR("Can't find a suitable iPixelFormat\n");
13 matches
Mail list logo