Re: Driver-supported DirectX

2007-11-23 Thread H. Verbeet
On 23/11/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Am Freitag, 23. November 2007 12:25:34 schrieb H. Verbeet: > > Just to add something to that, most of the issues that are there are > > with older versions of Direct3D and fixed function. The more modern > > functionality is relatively eas

Re: Driver-supported DirectX

2007-11-23 Thread Stefan Dösinger
Am Freitag, 23. November 2007 12:25:34 schrieb H. Verbeet: > Just to add something to that, most of the issues that are there are > with older versions of Direct3D and fixed function. The more modern > functionality is relatively easier to translate because D3D and GL > simply expose the programma

Re: Driver-supported DirectX

2007-11-23 Thread King InuYasha
The problem with all that is that DirectX is tightly integrated into Windows-specific components, and therefore the only level that it could exist is along the rest of the Wine layer. I also wish to note that AMD isn't releasing radeon drivers, they had Novell develop a WHOLE NEW driver for the ATI

Re: Driver-supported DirectX

2007-11-23 Thread H. Verbeet
On 23/11/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Hi, > Implementing Direct3D at driver level won't magically fix things. The issues > will be still the same: Undocumented or incorrectly documented behavior of > Direct3D and broken apps which rely on defined results in per se undefined >

Re: Driver-supported DirectX

2007-11-23 Thread Reece Dunn
On 23/11/2007, Remco <[EMAIL PROTECTED]> wrote: > I don't know the first thing about driver- and DirectX-programming, so please > forgive (and point out) any mistakes. > > As a reader of this list I'm wondering; there are quite a few problems that > come from the fact that DirectX isn't 1:1 trans

Re: Driver-supported DirectX

2007-11-23 Thread Stefan Dösinger
Hi, Implementing Direct3D at driver level won't magically fix things. The issues will be still the same: Undocumented or incorrectly documented behavior of Direct3D and broken apps which rely on defined results in per se undefined situations. There are only a handful of cases where OpenGL<->Dire

Driver-supported DirectX

2007-11-22 Thread Remco
I don't know the first thing about driver- and DirectX-programming, so please forgive (and point out) any mistakes. As a reader of this list I'm wondering; there are quite a few problems that come from the fact that DirectX isn't 1:1 translatable to OpenGL. How about talking to some guys from t