/'username'/half-life2) and type the command there. HL2
should start fine as long as steam is running.
Roderick
> --- Ursprüngliche Nachricht ---
> Von: Evil <[EMAIL PROTECTED]>
> An: Fabian Bieler <[EMAIL PROTECTED]>
> Kopie: wine-devel@winehq.org
> Betreff: Re: D
Cool! It works without the dll overrides, and I can see the pages in
the store tab now. Thanks for the tip.
Now, I just need to figure out my performance bottleneck.
- Jesse
Fabian Bieler wrote:
>Execute regsvr32 mozctlx.dll in the directory where mozcontrol.tgz was
>extracted. (usually ~
For me steam works if I use transgaming's mozcontrol with wine:
http://downloads.transgaming.com/mozilla_control_downloads/
(freely available under the MPL)
However it is somewhat unstable.
Fabian
On Tuesday 25 October 2005 01:19, Ivan Gyurdiev wrote:
> Roderick Colenbrander wrote:
> >> How is it
Hello,
> The reason I was looking into all this is that the performance of hl2
> (atleast in the menus) is greatly reduced by all the FIXME's printed by
> GetData / Issue. As this makes the game unusable is it perhaps an option to
> turn it into a TRACE? Normally I don't like covering bugs like thi
The bug I am referring to, that prevents steam from running is:
http://bugs.winehq.org/show_bug.cgi?id=3293
Hmm. it looks like
---> CALL
0011:Call kernel32.VirtualAlloc(0080,2000,1000,0004)
ret=20d13a13
0011:Call
ntdll.NtAllocateVirtualMemory(,7fcae0fc,0
I gave Counter-Strike: Source a try under WINE tonight to see what kind
of results I get on my system (ATI9600XT w8.18 drivers, AMD2000+). It
was a pre-existing install that I had set up to run under both Windows
98 and Cedega.
After overriding the necessary DLLs, Steam gets past the logon... I'
If it stops for you while it upgrades itself (on 26%-27%). Then just kill wine
and restart steam. Eventually it will restart itself and continue from point
where it crashed.
That's a different bug...which, by the way was closed FIXED, and now I
don't think it was FIXED anymore - I ran into t
Monday, October 24, 2005, 5:19:43 PM, Ivan Gyurdiev wrote:
> Roderick Colenbrander wrote:
>>> How is it that you are able to get Steam to work?
>>>
>>> You don't run into:
>>> http://bugs.winehq.org/show_bug.cgi?id=3293
>>>
>>> Do you use any native dlls?
>>>
>>
>> Regarding steam I'm using a
Roderick Colenbrander wrote:
How is it that you are able to get Steam to work?
You don't run into:
http://bugs.winehq.org/show_bug.cgi?id=3293
Do you use any native dlls?
Regarding steam I'm using a native shlwapi and shdocvw for the rest all
native.
Strange... I can't get it to work
Roderick Colenbrander wrote:
Ignore my black screen comment aswell. The cause for it is likely some memory
corruption caused by my D3DERR_NOTAVAILABLE which isn't correct. Will submit
a small patch for the d3d9 CreateQuery bug and will look at other parts.
The reason I was looking into all thi
> Second I believe CreateQuery of d3d9 isn't correct. MSDN states that
> ppQuery can be NULL as explained above. Right now d3d9's CreateQuery
> returns D3DERR_INVALIDCALL when ppQuery is NULL. Further I'm not sure if
> wined3d's CreateQuery is correctly called from d3d9 as ppQuery isn't passed
> t
Ignore my black screen comment aswell. The cause for it is likely some memory
corruption caused by my D3DERR_NOTAVAILABLE which isn't correct. Will submit
a small patch for the d3d9 CreateQuery bug and will look at other parts.
The reason I was looking into all this is that the performance of hl
>
> This patch should fix the problem with Queries
> http://www.winehq.org/pipermail/wine-devel/2005-October/041237.html
>
This patch is not the same as the problem for halflife2. In case ppQuery is
NULL applications can detect if a certain query Type is supported. This
should indeed fail for un
> How is it that you are able to get Steam to work?
>
> You don't run into:
> http://bugs.winehq.org/show_bug.cgi?id=3293
>
> Do you use any native dlls?
Regarding steam I'm using a native shlwapi and shdocvw for the rest all
native.
Roderick
Roderick Colenbrander wrote:
Hi all,
Today I have been doing some experiments with halflife2 and the game works
(atleast if launched through steam in my case) but there are some issues
which I tried to address.
How is it that you are able to get Steam to work?
You don't run into:
http://bug
Hi,
--- Roderick Colenbrander <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> Today I have been doing some experiments with halflife2 and the game works
> (atleast if launched through steam in my case) but there are some issues
> which I tried to address.
>
> The game uses the D3D9 Query mechanism (Cre
Hi all,
Today I have been doing some experiments with halflife2 and the game works
(atleast if launched through steam in my case) but there are some issues
which I tried to address.
The game uses the D3D9 Query mechanism (CreateQuery/Issue/GetData) to
retrieve status information. HL2 uses this al
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