Re: DirectX9 and Halflife2

2005-10-25 Thread Roderick Colenbrander
/'username'/half-life2) and type the command there. HL2 should start fine as long as steam is running. Roderick > --- Ursprüngliche Nachricht --- > Von: Evil <[EMAIL PROTECTED]> > An: Fabian Bieler <[EMAIL PROTECTED]> > Kopie: wine-devel@winehq.org > Betreff: Re: D

Re: DirectX9 and Halflife2

2005-10-25 Thread Evil
Cool! It works without the dll overrides, and I can see the pages in the store tab now. Thanks for the tip. Now, I just need to figure out my performance bottleneck. - Jesse Fabian Bieler wrote: >Execute regsvr32 mozctlx.dll in the directory where mozcontrol.tgz was >extracted. (usually ~

Re: DirectX9 and Halflife2

2005-10-25 Thread Fabian Bieler
For me steam works if I use transgaming's mozcontrol with wine: http://downloads.transgaming.com/mozilla_control_downloads/ (freely available under the MPL) However it is somewhat unstable. Fabian On Tuesday 25 October 2005 01:19, Ivan Gyurdiev wrote: > Roderick Colenbrander wrote: > >> How is it

Re: DirectX9 and Halflife2

2005-10-25 Thread Stefan Dösinger
Hello, > The reason I was looking into all this is that the performance of hl2 > (atleast in the menus) is greatly reduced by all the FIXME's printed by > GetData / Issue. As this makes the game unusable is it perhaps an option to > turn it into a TRACE? Normally I don't like covering bugs like thi

Re: DirectX9 and Halflife2

2005-10-24 Thread Ivan Gyurdiev
The bug I am referring to, that prevents steam from running is: http://bugs.winehq.org/show_bug.cgi?id=3293 Hmm. it looks like ---> CALL 0011:Call kernel32.VirtualAlloc(0080,2000,1000,0004) ret=20d13a13 0011:Call ntdll.NtAllocateVirtualMemory(,7fcae0fc,0

Re: DirectX9 and Halflife2

2005-10-24 Thread Evil
I gave Counter-Strike: Source a try under WINE tonight to see what kind of results I get on my system (ATI9600XT w8.18 drivers, AMD2000+). It was a pre-existing install that I had set up to run under both Windows 98 and Cedega. After overriding the necessary DLLs, Steam gets past the logon... I'

Re: DirectX9 and Halflife2

2005-10-24 Thread Ivan Gyurdiev
If it stops for you while it upgrades itself (on 26%-27%). Then just kill wine and restart steam. Eventually it will restart itself and continue from point where it crashed. That's a different bug...which, by the way was closed FIXED, and now I don't think it was FIXED anymore - I ran into t

Re: DirectX9 and Halflife2

2005-10-24 Thread Vitaliy Margolen
Monday, October 24, 2005, 5:19:43 PM, Ivan Gyurdiev wrote: > Roderick Colenbrander wrote: >>> How is it that you are able to get Steam to work? >>> >>> You don't run into: >>> http://bugs.winehq.org/show_bug.cgi?id=3293 >>> >>> Do you use any native dlls? >>> >> >> Regarding steam I'm using a

Re: DirectX9 and Halflife2

2005-10-24 Thread Ivan Gyurdiev
Roderick Colenbrander wrote: How is it that you are able to get Steam to work? You don't run into: http://bugs.winehq.org/show_bug.cgi?id=3293 Do you use any native dlls? Regarding steam I'm using a native shlwapi and shdocvw for the rest all native. Strange... I can't get it to work

Re: DirectX9 and Halflife2

2005-10-24 Thread Michael Stefaniuc
Roderick Colenbrander wrote: Ignore my black screen comment aswell. The cause for it is likely some memory corruption caused by my D3DERR_NOTAVAILABLE which isn't correct. Will submit a small patch for the d3d9 CreateQuery bug and will look at other parts. The reason I was looking into all thi

Re: DirectX9 and Halflife2

2005-10-24 Thread Roderick Colenbrander
> Second I believe CreateQuery of d3d9 isn't correct. MSDN states that > ppQuery can be NULL as explained above. Right now d3d9's CreateQuery > returns D3DERR_INVALIDCALL when ppQuery is NULL. Further I'm not sure if > wined3d's CreateQuery is correctly called from d3d9 as ppQuery isn't passed > t

Re: DirectX9 and Halflife2

2005-10-24 Thread Roderick Colenbrander
Ignore my black screen comment aswell. The cause for it is likely some memory corruption caused by my D3DERR_NOTAVAILABLE which isn't correct. Will submit a small patch for the d3d9 CreateQuery bug and will look at other parts. The reason I was looking into all this is that the performance of hl

Re: DirectX9 and Halflife2

2005-10-24 Thread Roderick Colenbrander
> > This patch should fix the problem with Queries > http://www.winehq.org/pipermail/wine-devel/2005-October/041237.html > This patch is not the same as the problem for halflife2. In case ppQuery is NULL applications can detect if a certain query Type is supported. This should indeed fail for un

Re: DirectX9 and Halflife2

2005-10-24 Thread Roderick Colenbrander
> How is it that you are able to get Steam to work? > > You don't run into: > http://bugs.winehq.org/show_bug.cgi?id=3293 > > Do you use any native dlls? Regarding steam I'm using a native shlwapi and shdocvw for the rest all native. Roderick

Re: DirectX9 and Halflife2

2005-10-24 Thread Ivan Gyurdiev
Roderick Colenbrander wrote: Hi all, Today I have been doing some experiments with halflife2 and the game works (atleast if launched through steam in my case) but there are some issues which I tried to address. How is it that you are able to get Steam to work? You don't run into: http://bug

Re: DirectX9 and Halflife2

2005-10-24 Thread Oliver Stieber
Hi, --- Roderick Colenbrander <[EMAIL PROTECTED]> wrote: > Hi all, > > Today I have been doing some experiments with halflife2 and the game works > (atleast if launched through steam in my case) but there are some issues > which I tried to address. > > The game uses the D3D9 Query mechanism (Cre

DirectX9 and Halflife2

2005-10-24 Thread Roderick Colenbrander
Hi all, Today I have been doing some experiments with halflife2 and the game works (atleast if launched through steam in my case) but there are some issues which I tried to address. The game uses the D3D9 Query mechanism (CreateQuery/Issue/GetData) to retrieve status information. HL2 uses this al