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Hi,
it was playable (with models) with -dxlevel 90 on Wine 20040310 and it
is simple to install with installshield :)
MSI:
http://www.frankscorner.org/index.php?p=ishield
http://www.frankscorner.org/index.php?p=msi
HL2 Shots:
http://www.cynapses.org
> >fixme:sync:CreateIoCompletionPort (0x, (nil), ,
> >): stub.
> >completionportmanager.cpp (28) : Assertion Failed: m_hIOCP
> >fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x77e5d5e8) : stub
> >fixme:d3d:IWineD3DResourceImpl_SetPriority (0x7aee73b8) : Unexpected,
>
Ivan Gyurdiev wrote:
Additionally, Half Life 2 crashed on start, with the following output.
It got to the startup screen the second time though. I will experiment
to see what works. I can help test this game...
...
fixme:sync:CreateIoCompletionPort (0x, (nil), ,
): stub.
Okay, more info and screenshots over here:
http://ivan.ivg2.net/hl2/
It's not playable, but it's exciting that
it gets this far in the first place!
...it has to be installed through Steam (since msi won't work).
--
Ivan Gyurdiev <[EMAIL PROTECTED]>
Cornell University
On Sat, 2005-04-30 at 16:24 -0400, Vincent BÃron wrote:
> Le sam 30/04/2005 Ã 16:21, Ivan Gyurdiev a Ãcrit :
> > On Sat, 2005-04-30 at 13:25 -0400, Vincent BÃron wrote:
> > > Hi Jesse,
> > >
> > > The failures you see are only whitespace changes.
> > > Either make patch skip whitespace changes, or
On 4/29/05, Oliver Stieber <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I've put an updated patch and some new screeshost on
> sourceforge for the time being
> http://directxwine.sourceforge.net/, I'm now at the
> point where I'm happy to stop fixing bugs in DirectX 9
> and start sending in more patches..
Le sam 30/04/2005 Ã 16:21, Ivan Gyurdiev a Ãcrit :
> On Sat, 2005-04-30 at 13:25 -0400, Vincent BÃron wrote:
> > Hi Jesse,
> >
> > The failures you see are only whitespace changes.
> > Either make patch skip whitespace changes, or apply the following patch
> > to Olivier's patch prior to apply it
On Sat, 2005-04-30 at 13:25 -0400, Vincent BÃron wrote:
> Hi Jesse,
>
> The failures you see are only whitespace changes.
> Either make patch skip whitespace changes, or apply the following patch
> to Olivier's patch prior to apply it to your tree.
gcc -c -I. -I. -I../../include -I../../include -
Hi Jesse,
The failures you see are only whitespace changes.
Either make patch skip whitespace changes, or apply the following patch
to Olivier's patch prior to apply it to your tree.
Vincent
--- d3d9patch.2005-04-28-2.diff 2005-04-29 11:17:13.0 -0400
+++ d3d9patch.2005-04-30-1.diff 2005-0
On 4/29/05, Oliver Stieber <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I've put an updated patch and some new screeshost on
> sourceforge for the time being
> http://directxwine.sourceforge.net/
The patch may not be fully synched. I get a rejection in
dlls/wined3d/direct.x with the snapshots of yesterd
FREAKIN' AMAZING! Seeing those screenshots in a Linux
environment are jaw-dropping. :)
Hiji
--- Oliver Stieber <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I've put an updated patch and some new screeshost on
> sourceforge for the time being
> http://directxwine.sourceforge.net/, I'm now at the
> poin
On 4/29/05, Oliver Stieber <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I've put an updated patch and some new screeshost on
> sourceforge for the time being
> http://directxwine.sourceforge.net/, I'm now at the
This link : http://directxwine.sourceforge.net/screenshots/incs/screen.jpg
should be : http:/
Hi,
I've put an updated patch and some new screeshost on
sourceforge for the time being
http://directxwine.sourceforge.net/, I'm now at the
point where I'm happy to stop fixing bugs in DirectX 9
and start sending in more patches..
Thanks for evertyone help and support.
Oliver.
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