Re: DirectDraw status

2006-04-10 Thread Joseph Garvin
Unfortunately the newer patch breaks Deus Ex in D3D mode (it's a DX7 game). I didn't try it with the older version of the patch, but it works better under Wine 0.9.11 than it does with your patch. Wine 0.9.11 -- Can get in game and walk around. Your patch -- Game fails to load, crashes with an Un

Re: DirectDraw status

2006-04-10 Thread Stefan Dösinger
Hello, > Having tried your patch with Diablo 2, the movies do not show like you > say. I don't know if it radeon related. They work without applying > your patch though. Yeah, that is related to the rendertarget locking code. There are some troubles with that in WineD3D, and the current ddraw code

Re: DirectDraw status

2006-04-10 Thread Jesse Allen
On 4/9/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Hello, > I thought I'd give an overview of the status of the ddraw merge. Well, > basically it's progressing nicely, and the first huge part of the merge has > been done. The necessary type changes were made to > include/wine/wined3d_types.h a

Re: DirectDraw status

2006-04-09 Thread Stefan Dösinger
Hi, > Too many games are unplayable because of slowness, "Omikron : The Nomad > Soul" is one of them and your patch give me hope to see it working better ( > actually it works with some graphic artifacs, but the in-game menu is > painfully slow ). However i tried your patch and now i get this error

Re : DirectDraw status

2006-04-09 Thread Elie Morisse
Le 09.04.2006 12:20:35, Stefan Dösinger a écrit : > Hello, > I thought I'd give an overview of the status of the ddraw merge. Well, > basically it's progressing nicely, and the first huge part of the merge has > been done. The necessary type changes were made to > include/wine/wined3d_types.h an

DirectDraw status

2006-04-09 Thread Stefan Dösinger
Hello, I thought I'd give an overview of the status of the ddraw merge. Well, basically it's progressing nicely, and the first huge part of the merge has been done. The necessary type changes were made to include/wine/wined3d_types.h and include/wine/wined3d_interface.h, so ddraw can now use th