> Grand news, and thanks a lot for pointing this out - Zork: Nemesis and
> Zork: Grand Inquisitor are now finally playable using these two options
> opengl/readdraw. There is a small glitch with screen redrawing, but hey
> - it works after YEARS!
Thanks, I have had reports of other games sudden
Grand news, and thanks a lot for pointing this out - Zork: Nemesis and
Zork: Grand Inquisitor are now finally playable using these two options
opengl/readdraw. There is a small glitch with screen redrawing, but hey
- it works after YEARS!
Regards
Vit
Roderick Colenbrander wrote:
> If you are i
> As I understand it, there is still a long time before the opengl renderer
> will become the default one. With Wine 0.9.45, some bugs were fixed
> allowing the opengl renderer to be used for C&C Tiberian Sun, and I must
> say the speed improvements are dramatic! Without any FPS tools I would
> de
Hello everyone,
I know this has been discussed before (and not that long ago), but I think I
have some wonderful new information to add to the debate of whether or not to
add an option for this in winecfg.
As I understand it, there is still a long time before the opengl renderer will
become th
> A pity.
>
> What about fixing Bug #2666, about how the menu text colour is 'lost' in
> Age of Empires I & II. I know these games are not really playable without
> a DIB engine, but they won't be properly playable either without the
> campaign texts etc. I apologize if I seem a bit hasty, but th
Onsdag 21 mars 2007 20:32, skrev du :
> Am Mittwoch 21 März 2007 20:01 schrieb Alexander Nicolaysen Sørnes:
> > Greetings,
> >
> > i am thinking about participating in the Summer of Code, and thought it
> > would be interesting to improve DirectDraw such that Command & Conquer
> > Tiberian Sun & Re
On Wed, 2007-03-21 at 20:32 +0100, Stefan Dösinger wrote:
> The other issue is render target locking. This is essentially something that
> is not well supported by OpenGL. There are 2 extensions which can help to
> improve that, one is the pixel buffer objects extension, the other one is a
> nvi
Am Mittwoch 21 März 2007 20:01 schrieb Alexander Nicolaysen Sørnes:
> Greetings,
>
> i am thinking about participating in the Summer of Code, and thought it
> would be interesting to improve DirectDraw such that Command & Conquer
> Tiberian Sun & Red Alert 2 run faster. Currently, they crash once
Greetings,
i am thinking about participating in the Summer of Code, and thought it would
be interesting to improve DirectDraw such that Command & Conquer Tiberian Sun
& Red Alert 2 run faster. Currently, they crash once the mouse is moved
in-game when OpenGL rendering is enabled. Thus the pro