Re: DirectDraw opengl renderer

2007-09-16 Thread Roderick Colenbrander
> Grand news, and thanks a lot for pointing this out - Zork: Nemesis and > Zork: Grand Inquisitor are now finally playable using these two options > opengl/readdraw. There is a small glitch with screen redrawing, but hey > - it works after YEARS! Thanks, I have had reports of other games sudden

Re: DirectDraw opengl renderer

2007-09-16 Thread Vit Hrachovy
Grand news, and thanks a lot for pointing this out - Zork: Nemesis and Zork: Grand Inquisitor are now finally playable using these two options opengl/readdraw. There is a small glitch with screen redrawing, but hey - it works after YEARS! Regards Vit Roderick Colenbrander wrote: > If you are i

Re: DirectDraw opengl renderer

2007-09-16 Thread Roderick Colenbrander
> As I understand it, there is still a long time before the opengl renderer > will become the default one. With Wine 0.9.45, some bugs were fixed > allowing the opengl renderer to be used for C&C Tiberian Sun, and I must > say the speed improvements are dramatic! Without any FPS tools I would > de

DirectDraw opengl renderer

2007-09-16 Thread Alexander Nicolaysen Sørnes
Hello everyone, I know this has been discussed before (and not that long ago), but I think I have some wonderful new information to add to the debate of whether or not to add an option for this in winecfg. As I understand it, there is still a long time before the opengl renderer will become th

Re: Improving DirectDraw OpenGL renderer for SoC?

2007-03-22 Thread Stefan Dösinger
> A pity. > > What about fixing Bug #2666, about how the menu text colour is 'lost' in > Age of Empires I & II. I know these games are not really playable without > a DIB engine, but they won't be properly playable either without the > campaign texts etc. I apologize if I seem a bit hasty, but th

Re: Improving DirectDraw OpenGL renderer for SoC?

2007-03-22 Thread Alexander Nicolaysen Sørnes
Onsdag 21 mars 2007 20:32, skrev du : > Am Mittwoch 21 März 2007 20:01 schrieb Alexander Nicolaysen Sørnes: > > Greetings, > > > > i am thinking about participating in the Summer of Code, and thought it > > would be interesting to improve DirectDraw such that Command & Conquer > > Tiberian Sun & Re

Re: Improving DirectDraw OpenGL renderer for SoC?

2007-03-21 Thread Scott Ritchie
On Wed, 2007-03-21 at 20:32 +0100, Stefan Dösinger wrote: > The other issue is render target locking. This is essentially something that > is not well supported by OpenGL. There are 2 extensions which can help to > improve that, one is the pixel buffer objects extension, the other one is a > nvi

Re: Improving DirectDraw OpenGL renderer for SoC?

2007-03-21 Thread Stefan Dösinger
Am Mittwoch 21 März 2007 20:01 schrieb Alexander Nicolaysen Sørnes: > Greetings, > > i am thinking about participating in the Summer of Code, and thought it > would be interesting to improve DirectDraw such that Command & Conquer > Tiberian Sun & Red Alert 2 run faster. Currently, they crash once

Improving DirectDraw OpenGL renderer for SoC?

2007-03-21 Thread Alexander Nicolaysen Sørnes
Greetings, i am thinking about participating in the Summer of Code, and thought it would be interesting to improve DirectDraw such that Command & Conquer Tiberian Sun & Red Alert 2 run faster. Currently, they crash once the mouse is moved in-game when OpenGL rendering is enabled. Thus the pro