Re: DirectDraw YUV overlays

2005-03-25 Thread Adam D. Moss
Lionel Ulmer wrote: I would suggest using the Xv extensions again if possible. Yes, and it will provide hardware-based scaling for free too... I wonder if GL exports any YUV-like texture formats on modern hardware. Not really. :( There's an apple-specific extension for it. On the other hand, YUV-

Re: DirectDraw YUV overlays

2005-03-24 Thread Lionel Ulmer
On Mon, Mar 07, 2005 at 01:09:34PM +0100, Marcus Meissner wrote: > We had that in very early versions (as ddraw was just one pretty > large X hack ;) Those were the days :-) > I would suggest using the Xv extensions again if possible. Yes, and it will provide hardware-based scaling for free too.

Re: DirectDraw YUV overlays

2005-03-07 Thread Marcus Meissner
On Sun, Mar 06, 2005 at 03:18:53PM -0700, Matthew Mastracci wrote: > I've been investigating the YUV overlays used by Picasa and it seems > like it would be a huge problem to tackle this sort of support without > some sort of external YUV conversion library and/or hardware support. > > SDL has g

DirectDraw YUV overlays

2005-03-06 Thread Matthew Mastracci
I've been investigating the YUV overlays used by Picasa and it seems like it would be a huge problem to tackle this sort of support without some sort of external YUV conversion library and/or hardware support. SDL has great support for transparent hardware/software YUV support; it might be poss