Lionel Ulmer wrote:
I would suggest using the Xv extensions again if possible.
Yes, and it will provide hardware-based scaling for free too... I wonder if
GL exports any YUV-like texture formats on modern hardware.
Not really. :( There's an apple-specific extension for it. On
the other hand, YUV-
On Mon, Mar 07, 2005 at 01:09:34PM +0100, Marcus Meissner wrote:
> We had that in very early versions (as ddraw was just one pretty
> large X hack ;)
Those were the days :-)
> I would suggest using the Xv extensions again if possible.
Yes, and it will provide hardware-based scaling for free too.
On Sun, Mar 06, 2005 at 03:18:53PM -0700, Matthew Mastracci wrote:
> I've been investigating the YUV overlays used by Picasa and it seems
> like it would be a huge problem to tackle this sort of support without
> some sort of external YUV conversion library and/or hardware support.
>
> SDL has g
I've been investigating the YUV overlays used by Picasa and it seems
like it would be a huge problem to tackle this sort of support without
some sort of external YUV conversion library and/or hardware support.
SDL has great support for transparent hardware/software YUV support; it
might be poss