Dear Developers,
Is there any possibilities to use nVidia Cg Library for Wine's Direct3D
pixel and vertex shader.
It will help Linux Intel On Board Graphics Card owners. Because nVidia's Cg
support all graphics card.
best regards,
MD. IMAM HOSSAIN
On 31/03/2008, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> How do we call this library? wineshader.dll?
>
Sounds ok to me.
Am Montag, 31. März 2008 13:17:49 schrieb H. Verbeet:
> Our current intermediate representation is essentially a list of
> SHADER_OPCODE and SHADER_OPCODE_ARG elements. We probably want to move
> the bytecode parsing into the shader library and then generalize the
> intermediate representation a bi
Am Montag, 31. März 2008 13:17:49 schrieb H. Verbeet:
> Our current intermediate representation is essentially a list of
> SHADER_OPCODE and SHADER_OPCODE_ARG elements. We probably want to move
> the bytecode parsing into the shader library and then generalize the
> intermediate representation a bi
On 31/03/2008, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Am Montag, 31. März 2008 08:54:18 schrieb H. Verbeet:
> > Looks reasonable enough in general. I guess it would make sense to
> > create some kind of "shader utilities" library that can be used from
> > both wined3d and d3d9x.
>
> Right,
Am Montag, 31. März 2008 08:54:18 schrieb H. Verbeet:
> On 31/03/2008, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > With WineD3D working on the same language, we have to share the language
> > definition between the shader library and WineD3D, or put the shader
> > compiler into WineD3D as well
On 31/03/2008, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> With WineD3D working on the same language, we have to share the language
> definition between the shader library and WineD3D, or put the shader compiler
> into WineD3D as well. I do not like the 2nd way, as it puts things together
> th
Hello,
So, I am getting serious about a shader compiler and related things now, and
I've made a design proposal.
First of all, let us collect a few things we want regarding shader handling:
-> D3DXCompileShader & Friends
-> D3DXAssembleShader & Friends
-> D3DXDisassembleShader & Friends
-> A way