Am Samstag, 1. April 2006 12:54 schrieb Stefan Dösinger:
> Am Samstag, 1. April 2006 11:53 schrieb Lionel Ulmer:
> > On Sat, Apr 01, 2006 at 11:45:18AM +0200, Stefan Dösinger wrote:
> > > Ms has to document all this, because the device drivers sit on the
> > > other side of this interface if I'm no
Am Samstag, 1. April 2006 11:53 schrieb Lionel Ulmer:
> On Sat, Apr 01, 2006 at 11:45:18AM +0200, Stefan Dösinger wrote:
> > Ms has to document all this, because the device drivers sit on the other
> > side of this interface if I'm not mistaken.
>
> Of course it is documented for people in companie
I havent seen any microsoft source or any other dirty stuff but what I know
is that the DirectX dlls call functions like ddentryxx and gdientryxx in
gdi32.dll. (there is a ddrawgdi.h file in the platform SDK I have and there
is also documentation on MSDN for them)
These then call system calls t
On Sat, Apr 01, 2006 at 11:45:18AM +0200, Stefan Dösinger wrote:
> Ms has to document all this, because the device drivers sit on the other side
> of this interface if I'm not mistaken.
Of course it is documented for people in companies like NVIDIA or other
IHVs, but well, it's not publicly docum
Am Samstag, 1. April 2006 11:03 schrieben Sie:
> If you look back at the wine-devel archives, this point was discussed at
> the moment 'wined3d' was started (i.e. do we go the MS way with HAL / HEL /
> ... or our own way with 'wined3d').
I searched the archives, but I didn't find anything. Well, IM
On Wed, Mar 29, 2006 at 11:12:06PM +0200, Stefan Dösinger wrote:
> My long term suggestion is to move the Direct3D->OpenGL translation code from
> WineD3D to gdi and a win32k sys, and write ddraw.dll, d3d8.dll and d3d9.dll
> to use that interface. The user mode dlls can be shared with Reactos, an
Sounds like a good project to hack on occasionally while putting the
majority of effort into improving the current implementation. In
other words, some effort is warranted because of the benefits of
sharing code, however, wine can always transition to the new layout
after it has a complete and (mo
On Thu, Mar 30, 2006 at 08:29:03AM -0500, Kuba Ober wrote:
> Technically sufficient, maybe, but it might be actually illegal to install
> Direct X on anything non-windows.
Might be or is? Or will be like dcom? At least with dcom ms made the
point clear. they just dont provide it beside the os.
On Thursday 30 March 2006 06:51, Christoph Frick wrote:
> On Wed, Mar 29, 2006 at 11:12:06PM +0200, Stefan Dösinger wrote:
> > My long term suggestion is to move the Direct3D->OpenGL translation
> > code from WineD3D to gdi and a win32k sys, and write ddraw.dll,
> > d3d8.dll and d3d9.dll to use tha
On Wed, Mar 29, 2006 at 11:12:06PM +0200, Stefan Dösinger wrote:
> My long term suggestion is to move the Direct3D->OpenGL translation
> code from WineD3D to gdi and a win32k sys, and write ddraw.dll,
> d3d8.dll and d3d9.dll to use that interface. The user mode dlls can be
> shared with Reactos, a
On 29/03/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> I know that this is not easy to achieve. The kernel interface is poorly
> documented, and Greatlord has spent a lot of effort to verify the docs and to
> write a better documentation of the interface. Apps using the kernel
> interface should
Hello List,
I had a talk to the DirectX developers of reactos on their irc channel to
discuss how Reactos and Wine can share efforts on DirectX.
(Please leave the legal issues asside for now, let us concentrate on the
technical part for now).
I didn't expect much possibility for a cooperation in
12 matches
Mail list logo