Re: Deadlock under Supreme Commander in d3d9 main.c

2009-06-06 Thread Henri Verbeet
2009/6/6 James McKenzie : > This appears to be a revisit of the deadlocking issue as reported in bug > 14746, but according to another triage person, this is not so.  I would like > to know if code has been moved from x11drv.c to d3d9_main.c that would cause > this error and for the framerate to

Deadlock under Supreme Commander in d3d9 main.c

2009-06-05 Thread James McKenzie
As reported in another thread, Supreme Commander's graphic display slows considerably (<1 FPS), and if run in a terminal session a large number of lines are show in the terminal, but one line in particular is interesting to the poster: > Additionally, I am using a GeForce 7600GS card with the late