Re: DMUSIC: fix in dmloader's behavior

2003-10-28 Thread Marcelo Duarte
filename LPTSTR *plpszFilePart // address of pointer to file component ); - Original Message - From: "Jerry Jenkins" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 27, 2003 11:30 PM Subject: Re: DMUSIC: fix in dmloader's behavior > R

Re: DMUSIC: fix in dmloader's behavior

2003-10-27 Thread Jerry Jenkins
Rok Mandeljc wrote: + /* OK, MSDN says that search order is the following: + - current directory (DONE) + - windows search path (FIXME: how do I get that?) Try this : DWORD GetEnvironmentVariable( LPCTSTR lpName, // environment variable name LPTSTR lpBuffer, // buffer

Re: DMUSIC: fix in dmloader's behavior

2003-10-27 Thread Raphaël Junqueira
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le Monday 27 October 2003 20:28, Rok Mandeljc a écrit : > WB Raphael :) > > I didn't have time to check it with Unreal2 demo (slow connection...), > but it should fix it. It works like a charm. Now i have to understand why (after a little hack as we