filename
LPTSTR *plpszFilePart // address of pointer to file component
);
- Original Message -
From: "Jerry Jenkins" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 27, 2003 11:30 PM
Subject: Re: DMUSIC: fix in dmloader's behavior
> R
Rok Mandeljc wrote:
+ /* OK, MSDN says that search order is the following:
+ - current directory (DONE)
+ - windows search path (FIXME: how do I get that?)
Try this :
DWORD GetEnvironmentVariable(
LPCTSTR lpName, // environment variable name
LPTSTR lpBuffer, // buffer
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Le Monday 27 October 2003 20:28, Rok Mandeljc a écrit :
> WB Raphael :)
>
> I didn't have time to check it with Unreal2 demo (slow connection...),
> but it should fix it.
It works like a charm.
Now i have to understand why (after a little hack as we