> You could have a function to explicitly destroy the object, regardless
> of reference count. However, I think that one already got mentioned
> last time :-)
:-)
Yes, that was mentioned, and indeed I have one internal function, mainly for
code readability. The problem is that I can't destroy the
On 09/03/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Is such a thing acceptable for Wine? Does anyone have a better solution? If
> you need some code to look at, I'll upload an updated patch to my homepage
> later.
You could have a function to explicitly destroy the object, regardless
of refer
Hello,
I have a a question regarding some code that might be rejected by Alexandre
when I submit it. The problem is that I have to do an refcount hack in my new
ddraw code to destroy textures properly. I CC this mail to AJ because it's
him who has the last word ;)
WineD3D and Direct3D7 have dif