Re: DDraw: New ddraw lib

2006-06-11 Thread Jesse Allen
On 6/11/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: Hi, > Oops, I didn't know about the option. It's running with GDI. But just > replacing the DDraw library sped it up. Probably depth conversion? > OpenGL don't work. Hmm. No idea. SURFACE_GDI should be as fast as the old ddraw code, the rende

Re: DDraw: New ddraw lib

2006-06-11 Thread Stefan Dösinger
Hi, > Oops, I didn't know about the option. It's running with GDI. But just > replacing the DDraw library sped it up. Probably depth conversion? > OpenGL don't work. Hmm. No idea. SURFACE_GDI should be as fast as the old ddraw code, the rendering is the same. There is a registry key, HKLU\softwar

Re: DDraw: New ddraw lib

2006-06-10 Thread Jesse Allen
On 6/10/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: Am Samstag, 10. Juni 2006 01:40 schrieb Jesse Allen: > On 6/9/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > > Hi, > > > > > I just want to state, the patch is very helpful when you can't use > > > DGA. I just ran a test with Starcraft in m

Re: DDraw: New ddraw lib

2006-06-10 Thread Stefan Dösinger
Am Samstag, 10. Juni 2006 01:40 schrieb Jesse Allen: > On 6/9/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > > Hi, > > > > > I just want to state, the patch is very helpful when you can't use > > > DGA. I just ran a test with Starcraft in multiplayer last night. Using > > > OpenGL is noticibly fa

Re: DDraw: New ddraw lib

2006-06-09 Thread Jesse Allen
On 6/9/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: Hi, > I just want to state, the patch is very helpful when you can't use > DGA. I just ran a test with Starcraft in multiplayer last night. Using > OpenGL is noticibly faster than non-DGA. So I hope that it will get > applied for 0.9.16. Did y

Re: DDraw: New ddraw lib

2006-06-09 Thread Stefan Dösinger
Hi, > I just want to state, the patch is very helpful when you can't use > DGA. I just ran a test with Starcraft in multiplayer last night. Using > OpenGL is noticibly faster than non-DGA. So I hope that it will get > applied for 0.9.16. Did you run it with opengl and this patch, or with Rodericks

Re: DDraw: New ddraw lib

2006-06-09 Thread Jesse Allen
On 6/9/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: This is a resend of my ddraw rewrite, with some modifications Alexandre asked for. I removed the whitespace fixes from the files which are taken from the old ddraw code(light.c, material.c, clipper.c, viewport.c, executebuffer.c, ddcomimpl.h,