On 6/11/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Hi,
> Oops, I didn't know about the option. It's running with GDI. But just
> replacing the DDraw library sped it up. Probably depth conversion?
> OpenGL don't work.
Hmm. No idea. SURFACE_GDI should be as fast as the old ddraw code, the
rende
Hi,
> Oops, I didn't know about the option. It's running with GDI. But just
> replacing the DDraw library sped it up. Probably depth conversion?
> OpenGL don't work.
Hmm. No idea. SURFACE_GDI should be as fast as the old ddraw code, the
rendering is the same.
There is a registry key, HKLU\softwar
On 6/10/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Am Samstag, 10. Juni 2006 01:40 schrieb Jesse Allen:
> On 6/9/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > Hi,
> >
> > > I just want to state, the patch is very helpful when you can't use
> > > DGA. I just ran a test with Starcraft in m
Am Samstag, 10. Juni 2006 01:40 schrieb Jesse Allen:
> On 6/9/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > Hi,
> >
> > > I just want to state, the patch is very helpful when you can't use
> > > DGA. I just ran a test with Starcraft in multiplayer last night. Using
> > > OpenGL is noticibly fa
On 6/9/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Hi,
> I just want to state, the patch is very helpful when you can't use
> DGA. I just ran a test with Starcraft in multiplayer last night. Using
> OpenGL is noticibly faster than non-DGA. So I hope that it will get
> applied for 0.9.16.
Did y
Hi,
> I just want to state, the patch is very helpful when you can't use
> DGA. I just ran a test with Starcraft in multiplayer last night. Using
> OpenGL is noticibly faster than non-DGA. So I hope that it will get
> applied for 0.9.16.
Did you run it with opengl and this patch, or with Rodericks
On 6/9/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
This is a resend of my ddraw rewrite, with some modifications Alexandre asked
for. I removed the whitespace fixes from the files which are taken from the
old ddraw code(light.c, material.c, clipper.c, viewport.c, executebuffer.c,
ddcomimpl.h,