Stefan Dösinger wrote:
Hello,
In that case, it would be really beneficial with a unit test.
Both as documentation and to see what Windows does.
Excuse my ignorance, but what exactly is meant with 'unit test'? As far as
I've learned, it's a small piece of code which uses this functiona
Hello,
> In that case, it would be really beneficial with a unit test.
> Both as documentation and to see what Windows does.
Excuse my ignorance, but what exactly is meant with 'unit test'? As far as
I've learned, it's a small piece of code which uses this functionality and
checks the results. M
On Mon, Sep 19, 2005 at 09:27:05AM +0200, Stefan D?singer wrote:
> Hi,
> > Why do you increase the refcount by 2? Since you add and release them in
> > the same functions, it is not really necessary and just adds complexity
> > to the code.
> Well, Windows does so for some reason, and after what I'
Hello,
This patch increases the reference count of a DirectDraw object when a Surface
is created, like Windows does. It also adds a test which tests this
functionality.
This time with the !FAILED() -> SUCCEEDED() suggestion from
Robert Shearman. I kept adding a secound refcount in case of DDSC
Hi,
> Why do you increase the refcount by 2? Since you add and release them in
> the same functions, it is not really necessary and just adds complexity
> to the code.
Well, Windows does so for some reason, and after what I've seen with Empire
Earth, I suspect that there are some apps out there wh
Stefan Dösinger wrote:
Hello,
This patch increases the reference count of a DirectDraw object when a Surface
is created, like Windows does. It also adds a test which tests this
functionality.
Stefan Dösinger
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