Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=9720
Your paranoid android.
Why not a tea pot pouring into a wine glass then?
On Wed, Jul 21, 2010 at 10:12 AM, Peter Urbanec wrote:
> On 20/07/10 04:54, Ian Macfarlane wrote:
>>
>> Following the question as to how to implement D3DXCreateTeapot, might I
>> suggest making it in the form of a wine glass
On 20/07/10 04:54, Ian Macfarlane wrote:
Following the question as to how to implement D3DXCreateTeapot, might
I suggest making it in the form of a wine glass?
Given that is unlikely to negatively affect anything (indeed the
entire method does border on the ridiculous) I think it would make
On 07/20/2010 01:39 PM, Reece Dunn wrote:
On 19 July 2010 19:54, Ian Macfarlane wrote:
Following the question as to how to implement D3DXCreateTeapot, might I
suggest making it in the form of a wine glass?
Given that is unlikely to negatively affect anything (indeed the entire
method does
On 19 July 2010 19:54, Ian Macfarlane wrote:
> Following the question as to how to implement D3DXCreateTeapot, might I
> suggest making it in the form of a wine glass?
>
> Given that is unlikely to negatively affect anything (indeed the entire
> method does border on the ridicul
On 19 July 2010 19:54, Ian Macfarlane wrote:
> Following the question as to how to implement D3DXCreateTeapot, might I
> suggest making it in the form of a wine glass?
> Given that is unlikely to negatively affect anything (indeed the entire
> method does border on the ridiculous
Following the question as to how to implement D3DXCreateTeapot, might I
suggest making it in the form of a wine glass?
Given that is unlikely to negatively affect anything (indeed the entire
method does border on the ridiculous) I think it would make a nice hidden
touch.
Regards
Ian
Thank you. I will take a look at this tomorrow morning.
On Jul 18, 2010 8:05 PM, "Jeff Zaroyko" wrote:
On Mon, Jul 19, 2010 at 10:48 AM, Misha Koshelev wrote:
> I believe the GLMap2f...
I don't know if this is entirely necessary for your purpose, but
OpenGL has a feedback buffer which can be us
On Mon, Jul 19, 2010 at 10:48 AM, Misha Koshelev wrote:
> I believe the GLMap2f functions are actually creating further vertex data...
> I could be wrong though. Thx
>
> Misha
I don't know if this is entirely necessary for your purpose, but
OpenGL has a feedback buffer which can be used to captur
I believe the GLMap2f functions are actually creating further vertex data...
I could be wrong though. Thx
Misha
On Jul 18, 2010 5:46 PM, "Roderick Colenbrander"
wrote:
On Sun, Jul 18, 2010 at 11:58 PM, Misha Koshelev wrote:
> On Sun, 2010-07-18 at...
How raw do you want to have it:
http://cgit
On Sun, Jul 18, 2010 at 11:58 PM, Misha Koshelev wrote:
> On Sun, 2010-07-18 at 14:37 -0700, Dan Kegel wrote:
>> IMHO, our criterion is "we only need to implement what apps really need",
>> and for the moment, that app probably could live with a stub for
>> D3DXCre
On Sun, 2010-07-18 at 14:37 -0700, Dan Kegel wrote:
> IMHO, our criterion is "we only need to implement what apps really need",
> and for the moment, that app probably could live with a stub for
> D3DXCreateTeapot. When we run into a complaint about
> our lousy teapot, we c
On 18 July 2010 22:37, Dan Kegel wrote:
> IMHO, our criterion is "we only need to implement what apps really need",
> and for the moment, that app probably could live with a stub for
> D3DXCreateTeapot. When we run into a complaint about
> our lousy teapot, we can create a
IMHO, our criterion is "we only need to implement what apps really need",
and for the moment, that app probably could live with a stub for
D3DXCreateTeapot. When we run into a complaint about
our lousy teapot, we can create a better one. So relax,
just do a stub, and move on to more
On 18 July 2010 21:56, Roderick Colenbrander wrote:
> Others have mentioned before that the only 'reverse' engineering
> method we allow is black box reverse engineering. Technically this is
> black box, but I would say that you can't use the output because of
> copyright reasons.
In the US, a
On Sun, Jul 18, 2010 at 11:05 AM, Misha Koshelev wrote:
> Dear All:
>
> I just wanted to double check before I do anything with
> D3DXCreateTeapot.
>
> I have several options for implementing this:
>
> Option A
>
> One, the slightly harder option, involve
Dear All:
I just wanted to double check before I do anything with
D3DXCreateTeapot.
I have several options for implementing this:
Option A
One, the slightly harder option, involves the original dataset:
http://www.sjbaker.org/teapot/teaset.tgz
Option B
Another, much simpler
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