Re: d3dx9_36 [patch 2/3, resend]: Add tests for D3DXcreateTeapot

2011-03-06 Thread Marvin
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=9720 Your paranoid android.

Re: D3DXCreateTeapot

2010-07-21 Thread mellery
Why not a tea pot pouring into a wine glass then? On Wed, Jul 21, 2010 at 10:12 AM, Peter Urbanec wrote: >  On 20/07/10 04:54, Ian Macfarlane wrote: >> >> Following the question as to how to implement D3DXCreateTeapot, might I >> suggest making it in the form of a wine glass

Re: D3DXCreateTeapot

2010-07-21 Thread Peter Urbanec
On 20/07/10 04:54, Ian Macfarlane wrote: Following the question as to how to implement D3DXCreateTeapot, might I suggest making it in the form of a wine glass? Given that is unlikely to negatively affect anything (indeed the entire method does border on the ridiculous) I think it would make

Re: D3DXCreateTeapot

2010-07-20 Thread GOUJON Alexandre
On 07/20/2010 01:39 PM, Reece Dunn wrote: On 19 July 2010 19:54, Ian Macfarlane wrote: Following the question as to how to implement D3DXCreateTeapot, might I suggest making it in the form of a wine glass? Given that is unlikely to negatively affect anything (indeed the entire method does

Re: D3DXCreateTeapot

2010-07-20 Thread Reece Dunn
On 19 July 2010 19:54, Ian Macfarlane wrote: > Following the question as to how to implement D3DXCreateTeapot, might I > suggest making it in the form of a wine glass? > > Given that is unlikely to negatively affect anything (indeed the entire > method does border on the ridicul

Re: D3DXCreateTeapot

2010-07-20 Thread David Gerard
On 19 July 2010 19:54, Ian Macfarlane wrote: > Following the question as to how to implement D3DXCreateTeapot, might I > suggest making it in the form of a wine glass? > Given that is unlikely to negatively affect anything (indeed the entire > method does border on the ridiculous

D3DXCreateTeapot

2010-07-19 Thread Ian Macfarlane
Following the question as to how to implement D3DXCreateTeapot, might I suggest making it in the form of a wine glass? Given that is unlikely to negatively affect anything (indeed the entire method does border on the ridiculous) I think it would make a nice hidden touch. Regards Ian

Re: D3DXCreateTeapot and reverse engineering?

2010-07-18 Thread Misha Koshelev
Thank you. I will take a look at this tomorrow morning. On Jul 18, 2010 8:05 PM, "Jeff Zaroyko" wrote: On Mon, Jul 19, 2010 at 10:48 AM, Misha Koshelev wrote: > I believe the GLMap2f... I don't know if this is entirely necessary for your purpose, but OpenGL has a feedback buffer which can be us

Re: D3DXCreateTeapot and reverse engineering?

2010-07-18 Thread Jeff Zaroyko
On Mon, Jul 19, 2010 at 10:48 AM, Misha Koshelev wrote: > I believe the GLMap2f functions are actually creating further vertex data... > I could be wrong though. Thx > > Misha I don't know if this is entirely necessary for your purpose, but OpenGL has a feedback buffer which can be used to captur

Re: D3DXCreateTeapot and reverse engineering?

2010-07-18 Thread Misha Koshelev
I believe the GLMap2f functions are actually creating further vertex data... I could be wrong though. Thx Misha On Jul 18, 2010 5:46 PM, "Roderick Colenbrander" wrote: On Sun, Jul 18, 2010 at 11:58 PM, Misha Koshelev wrote: > On Sun, 2010-07-18 at... How raw do you want to have it: http://cgit

Re: D3DXCreateTeapot and reverse engineering?

2010-07-18 Thread Roderick Colenbrander
On Sun, Jul 18, 2010 at 11:58 PM, Misha Koshelev wrote: > On Sun, 2010-07-18 at 14:37 -0700, Dan Kegel wrote: >> IMHO, our criterion is "we only need to implement what apps really need", >> and for the moment, that app probably could live with a stub for >> D3DXCre

re: D3DXCreateTeapot and reverse engineering?

2010-07-18 Thread Misha Koshelev
On Sun, 2010-07-18 at 14:37 -0700, Dan Kegel wrote: > IMHO, our criterion is "we only need to implement what apps really need", > and for the moment, that app probably could live with a stub for > D3DXCreateTeapot. When we run into a complaint about > our lousy teapot, we c

Re: D3DXCreateTeapot and reverse engineering?

2010-07-18 Thread Reece Dunn
On 18 July 2010 22:37, Dan Kegel wrote: > IMHO, our criterion is "we only need to implement what apps really need", > and for the moment, that app probably could live with a stub for > D3DXCreateTeapot.   When we run into a complaint about > our lousy teapot, we can create a

re: D3DXCreateTeapot and reverse engineering?

2010-07-18 Thread Dan Kegel
IMHO, our criterion is "we only need to implement what apps really need", and for the moment, that app probably could live with a stub for D3DXCreateTeapot. When we run into a complaint about our lousy teapot, we can create a better one. So relax, just do a stub, and move on to more

Re: D3DXCreateTeapot and reverse engineering?

2010-07-18 Thread David Gerard
On 18 July 2010 21:56, Roderick Colenbrander wrote: > Others have mentioned before that the only 'reverse' engineering > method we allow is black box reverse engineering. Technically this is > black box, but I would say that you can't use the output because of > copyright reasons. In the US, a

Re: D3DXCreateTeapot and reverse engineering?

2010-07-18 Thread Roderick Colenbrander
On Sun, Jul 18, 2010 at 11:05 AM, Misha Koshelev wrote: > Dear All: > > I just wanted to double check before I do anything with > D3DXCreateTeapot. > > I have several options for implementing this: > > Option A > > One, the slightly harder option, involve

D3DXCreateTeapot and reverse engineering?

2010-07-18 Thread Misha Koshelev
Dear All: I just wanted to double check before I do anything with D3DXCreateTeapot. I have several options for implementing this: Option A One, the slightly harder option, involves the original dataset: http://www.sjbaker.org/teapot/teaset.tgz Option B Another, much simpler