De : Matteo Bruni
À : Nozomi Kodama
Cc : Wine Devel
Envoyé le : Jeudi 1 août 2013 9h46
Objet : Re: d3dx9 [patch 1/2]: Implement D3DXCreatePolygon
2013/8/1 Nozomi Kodama :
>
+ vertices = HeapAlloc(GetProcessHeap(), 0, 2 * (sides + 1) *
siz
2013/8/1 Nozomi Kodama :
>
+vertices = HeapAlloc(GetProcessHeap(), 0, 2 * (sides + 1) *
sizeof(D3DXVECTOR3));
+if (!vertices)
+{
+TRACE("Not memory enough for vertex buffer\n");
+polygon->lpVtbl->Release(polygon);
+return E_OUTOFMEMORY;
+}
+
+hr = polygo
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=18615
Your paranoid android
On Sun, Apr 1, 2012 at 10:43 PM, David Adam wrote:
> +*mesh = polygon;
> +
> +if (adjacency)
> +{
> +hr = D3DXCreateBuffer(3 * sides * sizeof(DWORD), &adjacency_tmp);
> +if (FAILED(hr)) return hr;
You should release the polygon mesh. Also, you probably shouldn't
touch
Hello
are there still problems with the patches:
http://source.winehq.org/patches/data/82408 and
http://source.winehq.org/patches/data/82409 ?
Thanks in advance
A+
David
Am 10.11.2011 10:59, schrieb David Adam:
Hello,
I tried to fix the remaining issues pointed by Matteo and Rico.
I kept the style of Misha Koshelev who already implemented many shapes in
the mesh.c file.
Any more suggestions?
David
Hi David,
I still have some suggestions. Please review all
Am 09.11.2011 14:42, schrieb Matteo Bruni:
2011/11/9 David Adam:
Better, but there are still issues:
+if( polygon ) polygon->lpVtbl->Release(polygon);
+if( ppBuffer ) ID3DXBuffer_Release(ppBuffer);
You aren't setting those pointers to NULL (and your test shows that
D3DXCr
2011/11/9 David Adam :
>
Better, but there are still issues:
+if( polygon ) polygon->lpVtbl->Release(polygon);
+if( ppBuffer ) ID3DXBuffer_Release(ppBuffer);
You aren't setting those pointers to NULL (and your test shows that
D3DXCreatePolygon doesn't touch them when
: David Adam
> Date: 2011/10/30
> Subject: d3dx9_36 [patch 1/2, resent]: Implement D3DXCreatePolygon
> To: wine-patches
>
>
> Fix a possible crash when calling D3DXCreateMeshFVF.
>
> A+
>
> David
>
>
>
>
>
Hello David,
I see Rico preceded me (his
helps
Rico
Am 07.11.2011 20:58, schrieb David Adam:
Hello,
any problem with this patch
http://source.winehq.org/patches/data/80433
and this one
http://source.winehq.org/patches/data/80434
Thanks in advance
David
-- Forwarded message --
From: David Adam
Date: 2011/10/30
Subjec
D3DXCreatePolygon
To: wine-patches
Fix a possible crash when calling D3DXCreateMeshFVF.
A+
David
From 5ea4a204acd81c560ab20fb7b00774b716340eb3 Mon Sep 17 00:00:00 2001
From: David Adam
Date: Mon, 31 Oct 2011 01:29:33 +0100
Subject: Implement D3DXCreatePolygon
---
dlls/d3dx9_36/d3dx9_36.spec |2
On Tue, Oct 25, 2011 at 08:10, paulo lesgaz wrote:
> Hello,
> any problem with my D3DXCreatePolygon patch?
> Thanks in advance.
> David
Don't see it on wine-patches, or http://source.winehq.org/patches/
Did you subscribe to wine-patches?
Also, avoid HTML mail on wine mailing li
Any problem with my D3DXCreatePolygon patch?
Thanks in advance.
David
Hello,
any problem with my D3DXCreatePolygon patch?
Thanks in advance.
David
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