om: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kjell Rune
Skaaraas
Sent: Thursday, October 02, 2008 1:57 PM
To: wine-devel@winehq.org
Subject: D3DXAssembleShader, unknown texture formats and misc
Hello,
I'm taking a stab at implmenting D3DXAssembleShader, which takes shader
in
Hello,I'm taking a stab at implmenting D3DXAssembleShader, which takes shader
instructions like "mul r1, r2.xy, r3.z" and turns them into binary code
(one-to-one mapping). Although I've got very little clue what I'm really doing,
I've come quite a way on a parser that breaks it down into the sep