RE: D3DXAssembleShader, unknown texture formats and misc

2008-10-03 Thread Stefan Dösinger
om: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kjell Rune Skaaraas Sent: Thursday, October 02, 2008 1:57 PM To: wine-devel@winehq.org Subject: D3DXAssembleShader, unknown texture formats and misc Hello, I'm taking a stab at implmenting D3DXAssembleShader, which takes shader in

D3DXAssembleShader, unknown texture formats and misc

2008-10-02 Thread Kjell Rune Skaaraas
Hello,I'm taking a stab at implmenting D3DXAssembleShader, which takes shader instructions like "mul r1, r2.xy, r3.z" and turns them into binary code (one-to-one mapping). Although I've got very little clue what I'm really doing, I've come quite a way on a parser that breaks it down into the sep