> First, sorry for maybe somewhat newbish questions/approach... but anyway.
> Do i understand correctly that wined3d implementation takes d3d shaders'
bytecode and converts it to other
> format depending on hardware?
Correct. Currently we support GL_ARB_*_program and GLSL, but th
Hi.
First, sorry for maybe somewhat newbish questions/approach... but anyway.
Do i understand correctly that wined3d implementation takes d3d shaders'
bytecode and converts it to other format depending on hardware?
What is the state of wine's d3d shaders' implementatio