RE: D3D shaders

2009-01-08 Thread Stefan Dosinger
> First, sorry for maybe somewhat newbish questions/approach... but anyway. > Do i understand correctly that wined3d implementation takes d3d shaders' bytecode and converts it to other > format depending on hardware? Correct. Currently we support GL_ARB_*_program and GLSL, but th

D3D shaders

2009-01-08 Thread Anton Romanov
Hi. First, sorry for maybe somewhat newbish questions/approach... but anyway. Do i understand correctly that wined3d implementation takes d3d shaders' bytecode and converts it to other format depending on hardware? What is the state of wine's d3d shaders' implementatio