Eric Pouech <[EMAIL PROTECTED]> writes:
> Alexandre Julliard a écrit :
>> Exactly, we already have 8 sound drivers, and not a single one
>> actually works properly, so I'm pretty reluctant to add yet another
>> copy of the same broken code.
>>
> which code are you referring to ?
> the dsound dr
On Thursday 30 November 2006 10:58, Alexandre Julliard wrote:
> Detlef Riekenberg <[EMAIL PROTECTED]> writes:
> > I don't know, if wineaudio.drv this is still the way to go, but we have
> > sound crackeling and Buffer-underun Bugs, and adding another copy of
> > the "not very well working" code mig
Am Donnerstag 30 November 2006 07:00 schrieb Nick Burns:
> The patches have been split in 2 one for the thunk and one for the winmm
> driver.
>
> Have these patches been rejected?
> (I still dont know how to tell that -- other than checking wine-cvs)
The best thing is to ask AJ directly why he didn
Detlef Riekenberg <[EMAIL PROTECTED]> writes:
> I don't know, if wineaudio.drv this is still the way to go, but we have
> sound crackeling and Buffer-underun Bugs, and adding another copy of
> the "not very well working" code might be a "no go" for Alexandre.
Exactly, we already have 8 sound driv
On 11/30/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
What makes it worth including it in wine is that a huge number of games use it
too. Thunking directly to the Linux / macos openal lib avoids the whole
openal->directsound->winmm->driver->linux audio api rollercoaster.
I agree, if having th
Am Donnerstag 30 November 2006 08:44 schrieb Steven Edwards:
> On 11/30/06, Fabian Cenedese <[EMAIL PROTECTED]> wrote:
> > Vista drops DirectSound or better said, the EAX effects won't work
> > anymore. That's why Creative Labs switches over to OpenAL. So it might
> > become much more important in
On Mi, 2006-11-29 at 22:00 -0800, Nick Burns wrote:
> The patches have been split in 2 one for the thunk and one for the winmm
> driver.
> Have these patches been rejected?
I have not very much knowledge about Audio, but still some comments:
When you compare your Patch with the Size of other Pat
On 11/30/06, Fabian Cenedese <[EMAIL PROTECTED]> wrote:
Vista drops DirectSound or better said, the EAX effects won't work anymore.
That's why Creative Labs switches over to OpenAL. So it might become
much more important in the future.
If Creative switched over to using it then I expect all of
At 16:08 30.11.2006 +0900, Mike McCormack wrote:
>Nick Burns wrote:
>>The patches have been split in 2 one for the thunk and one for the winmm
>>driver.
>>Have these patches been rejected?
>>(I still dont know how to tell that -- other than checking wine-cvs)
>
>"Rejected" is a strong word. Perh
Nick Burns wrote:
The patches have been split in 2 one for the thunk and one for the winmm
driver.
Have these patches been rejected?
(I still dont know how to tell that -- other than checking wine-cvs)
"Rejected" is a strong word. Perhaps you could think of it as
"Alexandre hasn't been con
On 11/30/06, Nick Burns <[EMAIL PROTECTED]> wrote:
The patches have been split in 2 one for the thunk and one for the winmm
driver.
Have these patches been rejected?
(I still dont know how to tell that -- other than checking wine-cvs)
I always watch for my patches here:
http://source.winehq.or
The patches have been split in 2 one for the thunk and one for the winmm
driver.
Have these patches been rejected?
(I still dont know how to tell that -- other than checking wine-cvs)
- Nick
From: Stefan Dösinger <[EMAIL PROTECTED]>
To: wine-devel@winehq.org
CC: Nick Burns <[EMAIL PROTECTED]>
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