On Wednesday 22 August 2007 12:58:18 pm Stefan Dösinger wrote:
> I think for applications like css, we shouldn't activate that code at all.
> css renders to a top level window, so it doesn't have any clipping
> problems. The pixel format problem should be fixed in other ways, like
> making it safe
Am Mittwoch, 22. August 2007 20:57 schrieb H. Verbeet:
> > This solution is the best way to go. Luckily Microsoft made similar
> > changes in Vista.
>
> Conceptually its probably correct, but I think the speed hit is pretty
> large, and it's not like we've got a lot of performance to spare. As
> fo
On Wednesday 22 August 2007 21:10, H. Verbeet wrote:
> On 22/08/07, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:
> > There are two distinct cases. You have programs that use a toplevel for
> > GL/D3D rendering (in general this is the case for games). Further you
> > have 'windowed' programs e.g
On 22/08/07, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:
> There are two distinct cases. You have programs that use a toplevel for GL/D3D
> rendering (in general this is the case for games). Further you
> have 'windowed' programs e.g. programs that mix GL/D3D with a GDI gui. The
> use of GL Co
On Wednesday 22 August 2007 20:57, H. Verbeet wrote:
> > This solution is the best way to go. Luckily Microsoft made similar
> > changes in Vista.
>
> Conceptually its probably correct, but I think the speed hit is pretty
> large, and it's not like we've got a lot of performance to spare. As
> for
> This solution is the best way to go. Luckily Microsoft made similar changes in
> Vista.
>
Conceptually its probably correct, but I think the speed hit is pretty
large, and it's not like we've got a lot of performance to spare. As
for the Vista comparison... Vista isn't exactly well known for it's
On Wednesday 22 August 2007 03:36, Chris Robinson wrote:
> Over the past several days, I've been working with some people in
> #winehackers on a way to help solve the problems Wine faces with OpenGL..
> namely the lack of useable onscreen pixel formats and broken child windown
> rendering. Here's a