Am Montag 04 Dezember 2006 18:12 schrieb Kai Blin:
> On Sunday 26 November 2006 22:39, Kai Blin wrote:
> > Here's what I would like you to do (if you want to help out):
> >
> > Fire up a network sniffer that dumps to libpcap format. Grab TCP and UDP
> > packets.
> > Start a game that uses DirectPla
On Sunday 26 November 2006 22:39, Kai Blin wrote:
> Here's what I would like you to do (if you want to help out):
>
> Fire up a network sniffer that dumps to libpcap format. Grab TCP and UDP
> packets.
> Start a game that uses DirectPlay for networking and start a network game.
>
> Start the game
On Monday 27 November 2006 08:39, Kai Blin wrote:
> On a side note, broadcasting for servers seems to fail (i.e. never
> produces a packet). This seems to be a winsock problem, too.
I don't have a Windows box with multiple NICs set up anywhere, but it seems
like either our winsock implementation
On Monday 27 November 2006 00:08, Alexander Nicolaysen Sørnes wrote:
>
> Most DirectPlay games (using Wine and native dlls) hang instead of
> terminating the connection properly (bug 5534); does this matter when
> making the log?
So far I've been testing this usig native, but I just tried with win
On 11/27/06, Alexander Nicolaysen Sørnes <[EMAIL PROTECTED]> wrote:
Most DirectPlay games (using Wine and native dlls) hang instead of terminating
the connection properly (bug 5534); does this matter when making the log?
I think Kai intended for people to make the packet log from a Windows
ma
Søndag 26 november 2006 22:39, skrev Kai Blin:
> Hi folks,
>
> As you might know, I'm currently toying with figuring out the MS DirectPlay
> protocol. I've been making some progress with my wireshark dissector over
> the weekend, and would be interested in some additional games to get more
> differ
Hi folks,
As you might know, I'm currently toying with figuring out the MS DirectPlay
protocol. I've been making some progress with my wireshark dissector over the
weekend, and would be interested in some additional games to get more
different data on some of this stuff.
Here's what I would li