Re: Build problems with GL_VERSION_1_2

2004-12-17 Thread Bill Medland
On December 17, 2004 12:10 am, Raphael wrote: > On Friday 17 December 2004 01:01, Bill Medland wrote: > > (Jason?) > > > > Currently (after many weeks without concentrating) wine doesn't build; it > > fails in dlls/wined3d/drawprim.c line 594 with GL_TEXTURE0 undefined. > > > > That's because of th

Re: Build problems with GL_VERSION_1_2

2004-12-17 Thread Raphael
On Friday 17 December 2004 01:01, Bill Medland wrote: > (Jason?) > > Currently (after many weeks without concentrating) wine doesn't build; it > fails in dlls/wined3d/drawprim.c line 594 with GL_TEXTURE0 undefined. > > That's because of the definition of GL_MULTITEXCOORD... in > wined3d_private.h f

Build problems with GL_VERSION_1_2

2004-12-16 Thread Bill Medland
(Jason?) Currently (after many weeks without concentrating) wine doesn't build; it fails in dlls/wined3d/drawprim.c line 594 with GL_TEXTURE0 undefined. That's because of the definition of GL_MULTITEXCOORD... in wined3d_private.h for the non-GL_VERSION_1_3 case. I can see a linguistically obvi