Re: Bug 3885

2005-12-22 Thread Oliver Stieber
--- Aric Cyr <[EMAIL PROTECTED]> wrote: > Tom Spear gmail.com> writes: > > > > > Aric Cyr wrote: > > >>>I took a look at the D3D_OK hack, and I believe the problem to be > > >>>CheckDeviceFormat in wined3d/directx.c. This function should return an > > >>>error if > > >>>D3DFMT_D32 is checked

Re: Bug 3885

2005-12-22 Thread Raphael
Hi, On Thursday 22 December 2005 03:29, Aric Cyr wrote: > Tom Spear gmail.com> writes: > > Aric Cyr wrote: > > >>>I took a look at the D3D_OK hack, and I believe the problem to be > > >>>CheckDeviceFormat in wined3d/directx.c. This function should return > > >>> an error if > > >>>D3DFMT_D32 is

Re: Bug 3885

2005-12-21 Thread Aric Cyr
Tom Spear gmail.com> writes: > > Aric Cyr wrote: > >>>I took a look at the D3D_OK hack, and I believe the problem to be > >>>CheckDeviceFormat in wined3d/directx.c. This function should return an > >>>error if > >>>D3DFMT_D32 is checked for on cards which don't support 32bit depth. > >>>Curre

Re: Bug 3885

2005-12-21 Thread Tom Spear
Aric Cyr wrote: I took a look at the D3D_OK hack, and I believe the problem to be CheckDeviceFormat in wined3d/directx.c. This function should return an error if D3DFMT_D32 is checked for on cards which don't support 32bit depth. Currently it just returns OK for most formats though. This code

Re: Bug 3885

2005-12-21 Thread Aric Cyr
Tom Spear gmail.com> writes: > Louis also hard coded D3D_OK into wine in the right spot and managed to > get the program to go thru all benchmarks from 1-16, so wine is > mis-reporting something there. > > If someone could take a look and propose a fix, it would be appreciated, > seems to me

Bug 3885

2005-12-20 Thread Tom Spear
Hi, I was working on bug 3885 tonight, and am stuck now.. Could someone take a look and test a couple of things? I'm running 2.6 series kernel, and it keeps dieing into the debugger before the main window opens. I think that it will sart with builtin msvcrt with 2.4 series kernel, bu