Re: OpenGL child windows (bug 2398, fixed!)

2007-10-09 Thread denis bonnenfant
Roderick Colenbrander a écrit : >> I tested git version with solidworks, and now it's worse than with >> previous chris patch : >> >> - quite slow, just like with composite patch >> - highlighted lines offset, just like with composite patch >> - GLXbaddrawable crash when opening multiple windows,

Re: OpenGL child windows (bug 2398, fixed!)

2007-10-09 Thread Roderick Colenbrander
> I tested git version with solidworks, and now it's worse than with > previous chris patch : > > - quite slow, just like with composite patch > - highlighted lines offset, just like with composite patch > - GLXbaddrawable crash when opening multiple windows, regression from > the composite patc

Re: OpenGL child windows (bug 2398, fixed!)

2007-10-09 Thread denis bonnenfant
I tested git version with solidworks, and now it's worse than with previous chris patch : - quite slow, just like with composite patch - highlighted lines offset, just like with composite patch - GLXbaddrawable crash when opening multiple windows, regression from the composite patch, that allows

Re: OpenGL child windows (bug 2398, fixed!)

2007-10-03 Thread Chris Robinson
On Wednesday 03 October 2007 06:59:15 am Florian Köberle wrote: > Hi > > I tried the Window with Button Demo from: > http://bugs.winehq.org/attachment.cgi?id=5777 > > The main window still overdraw the button. > > Used wine version: > 57a67ebcceb08639736f218f0f545aa41737ad96 > > graphic card: > GeF

Re: OpenGL child windows (bug 2398, fixed!)

2007-10-03 Thread L. Rahyen
On Wednesday October 3 2007 11:44, Roderick Colenbrander wrote: > Hi, > > Thanks to Chris his recent child window work, there is now support for > OpenGL child windows in Wine. For the exact details read bug 2398 or Chris > his patches. In short the patches use XComposite were poss

Re: OpenGL child windows (bug 2398, fixed!)

2007-10-03 Thread Roderick Colenbrander
737ad96 > > graphic card: > GeForce 7800 GTX > > driver: > NVIDIA UNIX x86 Kernel Module 100.14.11 > > Thanks for the try to fix it anyway. > > > Roderick Colenbrander wrote: > > Hi, > > > > Thanks to Chris his recent child window work, there

Re: OpenGL child windows (bug 2398, fixed!)

2007-10-03 Thread Florian Köberle
x86 Kernel Module 100.14.11 Thanks for the try to fix it anyway. Roderick Colenbrander wrote: > Hi, > > Thanks to Chris his recent child window work, there is now support for OpenGL > child windows in Wine. For the exact details read bug 2398 or Chris his > patches. In short

OpenGL child windows (bug 2398, fixed!)

2007-10-03 Thread Roderick Colenbrander
Hi, Thanks to Chris his recent child window work, there is now support for OpenGL child windows in Wine. For the exact details read bug 2398 or Chris his patches. In short the patches use XComposite were possible and else X pixmaps. Not all drivers support both properly yet but for compiz

Re: bug 2398: OpenGL, child windows, and wine

2005-10-22 Thread Tobias Burnus
Hello, Dan Kegel wrote: he suggests using the new GL_EXT_framebuffer_object OpenGL extension. I checked around a bit, and it appears to be at least partly supported by the latest NVidia and ATI drivers. I'm tempted to say skip the workaround, at least for the first pass, and just implement the

Re: bug 2398: OpenGL, child windows, and wine

2005-10-21 Thread Huw D M Davies
On Thu, Oct 20, 2005 at 08:25:42PM +0200, Lionel Ulmer wrote: > Ah I understand now. Do you know when the 'in DIB section' patch will be > sent to wine-patches (maybe after the 0.9 freeze) ? Ok, here's a patch for fun. It has one really nasty hack that needs to be sorted out - that's how to keep

Re: bug 2398: OpenGL, child windows, and wine

2005-10-20 Thread Dan Kegel
On 10/20/05, Lionel Ulmer <[EMAIL PROTECTED]> wrote: > Ah I understand now. Do you know when the 'in DIB section' patch will be > sent to wine-patches (maybe after the 0.9 freeze) ? > > I think once this is in, I will try (for fun) to see if I can get a hacked > version of wgl.c together which uses

Re: bug 2398: OpenGL, child windows, and wine

2005-10-20 Thread Lionel Ulmer
> Yeah, this is for a customer of ours who has the OpenGL in child > windows problem. The easiest way around this was to get them to > modify their code to draw onto dibsections and blit to the window. > Then all we needed to do was to implement the OpenGL on dibsection > bit. Ah I understand now

Re: bug 2398: OpenGL, child windows, and wine

2005-10-19 Thread Huw D M Davies
On Wed, Oct 19, 2005 at 11:31:07PM +0200, Lionel Ulmer wrote: > On Wed, Oct 19, 2005 at 10:24:32PM +0100, Huw D M Davies wrote: > > It's going to be used to enable OpenGL to draw on dibsections (ie > > PFD_DRAW_TO_BITMAP). The deal is that while you can use a Window as a > > glx drawable you can't

Re: bug 2398: OpenGL, child windows, and wine

2005-10-19 Thread Lionel Ulmer
On Wed, Oct 19, 2005 at 10:24:32PM +0100, Huw D M Davies wrote: > It's going to be used to enable OpenGL to draw on dibsections (ie > PFD_DRAW_TO_BITMAP). The deal is that while you can use a Window as a > glx drawable you can't use a Pixmap, so the old drawable Escape > wasn't sufficient. There

Re: bug 2398: OpenGL, child windows, and wine

2005-10-19 Thread Huw D M Davies
On Wed, Oct 19, 2005 at 11:13:03PM +0200, Lionel Ulmer wrote: > > Which patch is that? I couldn't find it... > > * dlls/x11drv/bitmap.c, dlls/x11drv/init.c, dlls/x11drv/opengl.c, > dlls/x11drv/x11drv.h: > Huw Davies <[EMAIL PROTECTED]> > Add an x11drv escape

Re: bug 2398: OpenGL, child windows, and wine

2005-10-19 Thread Lionel Ulmer
> Which patch is that? I couldn't find it... * dlls/x11drv/bitmap.c, dlls/x11drv/init.c, dlls/x11drv/opengl.c, dlls/x11drv/x11drv.h: Huw Davies <[EMAIL PROTECTED]> Add an x11drv escape that returns a glx drawable. At the tim

Re: bug 2398: OpenGL, child windows, and wine

2005-10-19 Thread Dan Kegel
Lionel Ulmer wrote: Huw has done some work on this using pbuffers but I'm not sure how far he's got. I thought it was GLXPixmaps seeing the patch he submitted to wine-cvs :-) Which patch is that? I couldn't find it... -- Trying to get a job as a c++ developer? See http://kegel.com/acade

Re: bug 2398: OpenGL, child windows, and wine

2005-10-19 Thread Lionel Ulmer
> Huw has done some work on this using pbuffers but I'm not sure how far he's > got. I thought it was GLXPixmaps seeing the patch he submitted to wine-cvs :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/

Re: bug 2398: OpenGL, child windows, and wine

2005-10-18 Thread Oliver Stieber
--- Dan Kegel <[EMAIL PROTECTED]> wrote: > Lionel Ulmer wrote: > > On Tue, Oct 18, 2005 at 12:08:04AM -0700, Dan Kegel wrote: > > > >>I'm tempted to say skip the workaround, at least for > >>the first pass, and just implement the real fix using > >>the opengl extension. As Sippel said, people w

Re: bug 2398: OpenGL, child windows, and wine

2005-10-18 Thread Dan Kegel
Lionel Ulmer wrote: On Tue, Oct 18, 2005 at 12:08:04AM -0700, Dan Kegel wrote: I'm tempted to say skip the workaround, at least for the first pass, and just implement the real fix using the opengl extension. As Sippel said, people who use apps like Lightwave (and maybe Quake3 Radiant :-) tend

Re: bug 2398: OpenGL, child windows, and wine

2005-10-18 Thread Oliver Stieber
--- Lionel Ulmer <[EMAIL PROTECTED]> wrote: > On Tue, Oct 18, 2005 at 12:08:04AM -0700, Dan Kegel wrote: > > I'm tempted to say skip the workaround, at least for > > the first pass, and just implement the real fix using > > the opengl extension. As Sippel said, people who > > use apps like Light

Re: bug 2398: OpenGL, child windows, and wine

2005-10-18 Thread Lionel Ulmer
On Tue, Oct 18, 2005 at 12:08:04AM -0700, Dan Kegel wrote: > I'm tempted to say skip the workaround, at least for > the first pass, and just implement the real fix using > the opengl extension. As Sippel said, people who > use apps like Lightwave (and maybe Quake3 Radiant :-) > tend to have the la

bug 2398: OpenGL, child windows, and wine

2005-10-18 Thread Dan Kegel
The change back in January or so to no longer give each window its own x window seems to have caused an upheaval in the opengl world. The first app to report a problem was Lightwave 3D: http://bugs.winehq.org/show_bug.cgi?id=2398 followed by http://bugs.winehq.org/show_bug.cgi?id=2908 WeatherSco

Re: Bug 2398

2005-05-11 Thread Lionel Ulmer
On Wed, May 11, 2005 at 01:32:11PM +0100, Mike Hearn wrote: > This regression was already been anticipated and has been discussed: there > is some info on it on the DirectX wiki page. Basically either off-screen > copying or an extension to the X server is needed. Exactly and even off-screen copyi

Re: Bug 2398

2005-05-11 Thread Mike Hearn
On Tue, 10 May 2005 23:09:34 -0500, Dustin Navea wrote: > Lionel, it appears that bug 2398 is up your alley. sigh :) I was hoping > it would be an easy fix.. Oh well. Its got something to do with the > window/gl rewrite, if you could look at it and the regression causing > patch

Bug 2398

2005-05-10 Thread Dustin Navea
Lionel, it appears that bug 2398 is up your alley. sigh :) I was hoping it would be an easy fix.. Oh well. Its got something to do with the window/gl rewrite, if you could look at it and the regression causing patch when you get time, it would be appreciated. Thanks Dustin